Proposal 1: Change the color of the gift boxes.
Gift boxes and bowling balls are very similar in color and it is difficult for people with poor eyesight to differentiate between them. I think it would be nice to change the color of the gift boxes to something else, maybe turquoise with a gold ribbon.
puzlanchik {l Wrote}:Proposal 1: Change the color of the gift boxes.
Gift boxes and bowling balls are very similar in color and it is difficult for people with poor eyesight to differentiate between them. I think it would be nice to change the color of the gift boxes to something else, maybe turquoise with a gold ribbon.
Yeah, i do agree.
eltomito {l Wrote}:What about pink-gold stripes? (example here: https://img1.etsystatic.com/068/0/77465 ... 7_f7ed.jpg)
Bird {l Wrote}:And the start was more user friendly. Seeing a bubble of smoke appearing, depending on how much the player accelerates at the starting line, then seeing the engine stuttering and blowing up in a cloud of dust if it was too much, just looked fantastic.
I must say, that the starting procedure in STK felt very unfriendly, when I was starting here. Having a blunt message telling you about your fault is not the same as having that graphically displayed.
Bird {l Wrote}:or if it's too confusing, just the whirling wind
eltomito {l Wrote}:STK could put an anchor on the players that hit the gas too soon. It would make the penalty visible and I think it would be fun.
tempAnon093 {l Wrote}:eltomito {l Wrote}:STK could put an anchor on the players that hit the gas too soon. It would make the penalty visible and I think it would be fun.
I like this idea, and it seems like it would be very simple to add.
Heuchi1 {l Wrote}:tempAnon093 {l Wrote}:eltomito {l Wrote}:STK could put an anchor on the players that hit the gas too soon. It would make the penalty visible and I think it would be fun.
I like this idea, and it seems like it would be very simple to add.
I like this idea as well, and thought it shouldn't be hard to implement. So I gave it a try…
But unfortunately it doesn't seem to be that simple: The animation (including the zoom-in effect or "scaling") of attachments (including anchors, or "anvils" as they are called in the src) uses the elapsed race time. So before the race starts no time passes and no attachment animation is done. Even if you add the anchor, you won't see it until the race starts. You can change that of course, but I see no way doing it without breaking network compatibility with <= 1.3 versions, which would still just not show the anchor.
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