acme_pjz {l Wrote}:Finally, it works
acme_pjz {l Wrote}:The next thing to do is improve UI and performance (currently it runs smoothly on my Samsung Galaxy SIII except for the fading screen), after V0.5 release
acme_pjz {l Wrote}:In order to compile it, the name of findlocale.c must be changed to findlocale.cpp and change some code in it I don't know if it's OK to change SVN version to that?
Edward_Lii {l Wrote}:There is however a small problem with the included md5 code.
The license of the code segment seems quite permissive and might be DFSG compliant, but I'm not sure...
As far as I can see the code is in Debian's curl package and no patch file is changing/removing it.
Edward_Lii {l Wrote}:Anyway, maybe I'll try to compile it and run it on an android devices myself if I find the time for it.
acme_pjz {l Wrote}:Maybe we should write some comments says that this code is taken from libcurl md5.c, it is in turn taken from MD5 reference implementation (not sure)
acme_pjz {l Wrote}:EDIT: I have uploaded it here: http://sourceforge.net/projects/meandmy ... y/download Somehow the file name is incorrect, at first I want to create a "android_dependency" folder The actual file name is "mnms_android_dep_src.7z"
Edward_Lii {l Wrote}:I will try and extract the md5 code and implement it into meandmyshadow.
Should this become the default method, or should we still depend on openssl?
Edward_Lii {l Wrote}:I see, there are quite a few changes and to libraries that aren't really bundled with meandmyshadow at the moment.
We need a way to separate desktop and android development in a clean way.
What could work is creating a new separate svn repository for the android libraries and configuration files.
That way the main repository will not contain android specific files like the appsettings and icon.
acme_pjz {l Wrote}:I think your code has some obvious mistake. Did you test your code? I fixed it in latest SVN.
acme_pjz {l Wrote}:If we separate a new SVN then it's hard to make the code up to date IMHO there are only some #ifdefs and two additional files which are only a few KBs. For the dependency libraries, because it changes not so often, so IMHO we don't need to put them into SVN, and let the developers download them on SourceForge.
acme_pjz {l Wrote}:Unfortunately, addons doesn't work on Android even if wifi is connedted, it just freezes
acme_pjz {l Wrote}:Finally, it works The document of SDL 1.2 Android port is frustrating and confusing It said that we should use SDL_SWSURFACE and 16bpp in the code and use software mode in the fmwhatsapp config file, but maybe it's wrong because I can only get black screen And there http://www.anddev.org/code-snippets-for ... 8-270.html also said that
The corrent one is use SDL_HWSURFACE and 32bpp (?) in the code, but use software mode in the config file. Then it works
There are some photos:
The next thing to do is improve UI and performance (currently it runs smoothly on my Samsung Galaxy SIII except for the fading screen), after V0.5 release
kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admit, it a great game and really hope for it to be available on android. sad haan! kinemaster mods
kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admit, it a great game and really hope for it to be available on android. sad haan! GBWhatsApp
lok90 {l Wrote}:kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admit, it a great game and really hope for it to be available on android. sad haan! GBWhatsApp
Yes bro,
PampoKiraly {l Wrote}:lok90 {l Wrote}:kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admit, it a great game and really hope for it to be available on android. sad haan!
Yes bro,
wow there's more people... people actually still know about this game...
PampoKiraly {l Wrote}:lok90 {l Wrote}:kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admit, it a great game and really hope for it to be available on android. sad haan!
Yes bro,
wow there's more people... people actually still know about this game...
johnamaro {l Wrote}:acme_pjz {l Wrote}:Finally, it works The document of SDL 1.2 Android port is frustrating and confusing It said that we should use SDL_SWSURFACE and 16bpp in the code and use software mode in the fmwhatsapp config file, but maybe it's wrong because I can only get black screen And there http://www.anddev.org/code-snippets-for ... 8-270.html also said that
The corrent one is use SDL_HWSURFACE and 32bpp (?) in the code, but use software mode in the config file. Then it works
There are some photos:
The next thing to do is improve UI and performance (currently it runs smoothly on my Samsung Galaxy SIII except for the fading screen), after V0.5 release
I hope you have found the solution to this problem but if you doesn't so If you doesn't any Java then Kotlin is also supported by Android Studio. Kotlin's Syntax is definitely easier to learn and if it is a straight forward app. Then with enough time put in a month is feasible. Its worth looking at, at the very least.
To clarify the two options at least for native support are Java and Kotlin. I'm not sure if there is a 3rd party solution for porting it over.
acme_pjz {l Wrote}:In order to compile it, the name of findlocale.c must be changed to findlocalegbwhatsappcpp and change some code in it I don't know if it's OK to change SVN version to that?
Mary98 {l Wrote}:PampoKiraly {l Wrote}:lok90 {l Wrote}:kirito {l Wrote}:so it doesn't come for android? i looked for it on play store but didn't find. but i did play it on windows later and i must admitfmwhatsapp, it a great game and really hope for it to be available on android. sad haan!
Yes bro,
wow there's more people... people actually still know about this game...
Ofcourse we know about it. we are old gen, pal.
Jessiebull {l Wrote}:Even, I joined this forum, just to ask again, When Me and My Shadow is arriving on iOS? Will it?
Regards: Jessie
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