8000: battle for the open source - Developer(s) required!

Re: 8000: battle for the open source - Developer(s) required!

Postby charlie » 19 Feb 2011, 14:54

Not at all. We like to see regular updates! Looks very good although perhaps a bit of work on the stomach as the way it stretches in the animation looks a bit weird.
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Re: 8000: battle for the open source - Developer(s) required!

Postby raptorus » 20 Feb 2011, 00:02

yeah, this is a problem zone i know. I used on this model the first time a skinning. And it goes sometimes wrong...
sry for bad english
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Re: 8000: battle for the open source - Developer(s) required!

Postby raptorus » 31 Mar 2011, 18:18

hi,

i have a serisios question.

I post often a recruit message on sourceforge and I get every time over 3 emails who wants to join, so there was over 20 people who sent me a message. i chat with them, we liked each other, but nobody of them started to code something.......and mostly he never wrote back when i ask him.....
You know im not a coder, i have only a basic skill.

So my question:

How good is the http://www.allacrost.org engine? Is it we well coded? is it well documented?
can somebody "just jump in and start"??? would somebody jump in and start coding??? can he do it without the original lead-coder`???
i mean if he has questions, nobody can really help him. I cant, the allacrost project is really inactive, so he cant expect help there.
or is it too hard to get into a code you didnt wrote by yourself?

Edit:
PS: why i ask this??? because somebody suggestion to creating a battle for wesnoth era with this art.
sry for bad english
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