if you want to list this server on our master server then I ask that you allow me to review the mod before putting it up (unsanctioned mods violate the master server terms of service and can be banned without warning) and provide a clear message to people who connect to the server that the gameplay is modified (so that people unfamiliar with the game don't assume that your mod is the way RE normally plays).
Here's the code. It's not done yet, but it works. Feel free to edit it if you want. (EDIT: The last files didn't compile, sorry about that! Should be fine now)
http://www.mediafire.com/?ir3a5mi2qe89jucHow the game works:
-everybody is a "citizen", except for one "killer".
-Citizens lose points for fragging other citizens or from being killed by another citizen.
-Killers gain points by fragging as many citizens as they can, and by causing as much havoc as possible. Killers only recieve damage from headshots.
-When a citizen frags the Killer, all the citizens get a bonus, especially the citizen who brings the killer to justice, and the Killer gets a penalty.
-However, the Killers don't get their point benefits until after they die, so the only way to tell if someone is a Killer is by seeing if they don't lose points for teamkilling, observing their strategy, or just by going and fragging them to check.
It requires a lot of communication, teamwork, and the ability to lie convincingly(which is useful in real life!), and although you can play with just bots I'd really like to try it with human players. If you want to try it out, just download and compile, and type /killeractivated 1. If you can't or just don't want to compile, I'll have a "Killer Mode(Custom)" server up soon.
Some useful vars:
-killers: Number of killers. Default: 1
-killerdamage: Scales damage done by killers. ("killerdamage 2" means killers deal twice the damage). Default: 1
-killerbounty: How many additional points does the citizen who cathces the killer get? Default: 1
-killeranarchy: Determines scoring for teamkills. 1 means teamkilling penalty, 2 means teamkilling penalty and dying penalty, 3 means no points from teamkills and penalty for dying. Default: 2
-killerexpert: If 1, killers only get hurt by headshots. Default: 1
-killerpenalty: How many points does the killer lose for dying? (To balance out gameplay so killers aren't the ones always scoring the most points) Default: 10
-killermutualbounty: How many points does every citizen get when a Killer is brought to justice? (To encourage teamwork, and balance gameplay) Default: 3
-killerchaospoints: How many points do killers get for the teamkills that happened during their reign of terror? Bots don't count. Can be a decimal. Default: 1
I really owe a lot to OrbitalDecay. His Zombie Mode was like the Rosetta Stone of coding for me. Finding a simple, clear, and extremely well-commented program (that was also a lot of fun) was the best thing that could have happened to me.