Wishlist for 1.3

Re: Wishlist for 1.3

Postby ClassyRain » 31 Jan 2012, 01:23

1. Server variable for custom weapon obituaries (like swordheadshotobit, pistolobliteratedobit, rocketobit, etc...)
2. Server variable for custom particles for weapons (so they can shoot different particles)
3. Server mute command (for server admins to mute certain players)
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Re: Wishlist for 1.3

Postby Glennz » 31 Jan 2012, 17:09

Glennz {l Wrote}:My ideas:

-Disable the radar when the Rifle is zoomed, is more tactical. Also have a different crosshair when zoomed, gives a feeling of really zooming with the weapon. Something like this: http://fc04.deviantart.net/fs51/i/2009/ ... nnen36.jpg
-Improved sounds for the rifle. :)
-Improved player models.
-Slightly more polished HUD. The FPS counter sometimes overlaps the weapon boxes, some reorganization might be needed. Maybe get rid of the "killbox" (peter123 killed charles321 blabla), it distracts a lot and the player already gets a popup when he killed someone.
-Have selectable Fists (as weapon) by default. Example: http://www.youtube.com/watch?v=iZKXirmT-ek

Stuff above I would like:

-Legs in first-person
-Weapon model improvements (especially for the Plasma gun, Rifle and Rocket launcher)
-Easier to use sword (give it a little lunge?)
-Preview of player model in the main menu instead of giant Red Eclipse button
-Falling injuries when jumping from (very) big heights
-Movement/breathing/hurt-sounds, helps "connect" with the game

Thanks for the awesome work, this game is very addicting, it is a shame not many people are online. :cool:

EDIT: I changed this post a couple of times already, the changes are above.


+Squad system like in BF3. http://bf3community.com.au/images/bf3-s ... gement.jpg
Players can join a squad (a sub-team in a team), with a squad chat, perhaps spawn on the location of a team mate like BF3.

+Rename the campaign to Hordes (or something similar). http://www.youtube.com/watch?v=Lzft2MUOALo

Differences to Onslaught:
-Have a base where everyone spawns (base is only spawn location) and enemies dont come in, has weapons inside
-Everyone on the same team

+The new campaign should be one with linear levels, perhaps with waves of enemies, or enemies with time trail or a classic with story.

+Option to use third person

-Not have bullets push the player. I cant hit with the sword when I get shot from someone in front of me.
Last edited by Glennz on 05 Feb 2012, 21:13, edited 2 times in total.
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Re: Wishlist for 1.3

Postby Catalanoic » 01 Feb 2012, 19:42

Glennz {l Wrote}:
Glennz {l Wrote}:+Option to use third person

Discussed here: viewtopic.php?f=53&t=2679
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Re: Wishlist for 1.3

Postby Glennz » 01 Feb 2012, 19:59

Catalanoic {l Wrote}:
Glennz {l Wrote}:
Glennz {l Wrote}:+Option to use third person

Discussed here: viewtopic.php?f=53&t=2679


I know, thats why I added it. :P
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Re: Wishlist for 1.3

Postby Gingerbear » 02 Feb 2012, 21:15

Yesterday while playing with quin he allowed a rocket launcher in our insta matches and I and ZeroKnight really liked the idea of having an RL during an insta match. Maybe you could have rl's in all deathmatch matches including insta in the next release. We should probably start a poll for that.
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Re: Wishlist for 1.3

Postby qreeves » 03 Feb 2012, 06:17

Well, I've already done that.
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Re: Wishlist for 1.3

Postby Gingerbear » 03 Feb 2012, 08:07

You're the man Quin! :D I'm excited for this!
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Re: Wishlist for 1.3

Postby Glennz » 03 Feb 2012, 20:10

Something like this would be so awesome: http://quadropolis.us/node/3032
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Re: Wishlist for 1.3

Postby Vaecrius » 04 Feb 2012, 10:16

Hi everyone, loving this game so far, it's like you guys took everything good about UT99's gameplay, took out all the spammy weapons and developed it from there... anyway, just created an account to post one thing:

- In 1.2 if you try to change the "scroll" keys to something other than mousewheel, when you quit and start the game again the mousewheel is re-bound to scroll in addition to whatever you had previously set (or not set). As I'm gaming with one of these having the mouse wheel switch weapons is kinda really bad. D: Requesting that 1.3 does not automatically bind mousewheel to anything.


Besides that, though, since I'm posting anyway... :D

- KIlling Floor-style model scope.
- EDIT: Instagib Rifle shoots your personal colour.
- More knockback from the rifle.
- Bigger radius and more damage for the rocket.
- Players explode in fireballs with smoke and sparks and no blood or gibs. (never thought the gore matched the rest of the game's aesthetic at all, the gore right now feels like a mod of another game that does have gibs where there's just this stuff left over from the original game or something...)
- Some more difference between the teams. I keep seeing either a) a person on a blue team whose personal trim colour is red, or vice versa; or b) a person on a blue team who for whatever reason is lit in red light...
- No changes to the ammo counter whatsoever. :D

EDIT: Also I beg to differ from a few people here re: SMG. That thing is brutal with a couple headshots!
Last edited by Vaecrius on 05 Feb 2012, 20:19, edited 1 time in total.
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Re: Wishlist for 1.3

Postby hulk » 18 Feb 2012, 13:44

An animated mainmenu would be cool, showing videos of map previews in the background.
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Re: Wishlist for 1.3

Postby unixfreak » 18 Feb 2012, 21:14

Vaecrius {l Wrote}:- In 1.2 if you try to change the "scroll" keys to something other than mousewheel, when you quit and start the game again the mousewheel is re-bound to scroll in addition to whatever you had previously set (or not set). As I'm gaming with one of these having the mouse wheel switch weapons is kinda really bad. D: Requesting that 1.3 does not automatically bind mousewheel to anything.

I'll assume you haven't tried this, as it should work:

Add the binds to your autoexec.cfg which is loaded at startup rather than the menu.
Easiest way to edit it if you can't find the file on your hard drive:
  • Launch the game
  • Go to options
  • Click the autoexec.cfg tab
  • Type the following:
    {l Code}: {l Select All Code}
    bind KEY [ universaldelta -1 ]
    bind KEY [ universaldelta 1 ]
  • Replace KEY for the keyname you wish to bind it to.
  • Press save (followed by 'exec' or relaunch the game).

If you wanted to re-bind the scroll wheel to keys while in a co-op game:
{l Code}: {l Select All Code}
editbind KEY [ universaldelta -1 ]
editbind KEY [ universaldelta 1 ]


You should have the binds overridden at each startup from now on. :)
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Re: Wishlist for 1.3

Postby Vaecrius » 19 Feb 2012, 05:57

I eventually did something similar (didn't know the syntax so I just went with "bind mouse4"/"bind mouse5" and nothing after them) but it does seem unpolished that a game would require a workaround for an apparently customizable control.
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Re: Wishlist for 1.3

Postby ClassyRain » 19 Feb 2012, 08:23

unixfreak {l Wrote}:If you wanted to re-bind the scroll wheel to keys while in a co-op game:
{l Code}: {l Select All Code}
editbind KEY [ universaldelta -1 ]
editbind KEY [ universaldelta 1 ]



editbind = bind for when you are in editmode. It doesn't edit a bind. To rebind a key, just use the /bind command again (with all the normal syntax)
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Re: Wishlist for 1.3

Postby qreeves » 19 Feb 2012, 11:06

Vaecrius {l Wrote}:I eventually did something similar (didn't know the syntax so I just went with "bind mouse4"/"bind mouse5" and nothing after them) but it does seem unpolished that a game would require a workaround for an apparently customizable control.

It's a bug introduced by a change that only saves changed settings to config.cfg; on start the engine will always exec defaults.cfg and then apply any customisations from config.cfg - I never anticipated that someone would want to remove one of the default bindings completely. I have created a ticket so that I will remember to fix behaviour for the next release.
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Re: Wishlist for 1.3

Postby hulk » 03 Mar 2012, 21:20

-better first person models (the pistol model is a step in the right direction)
-better first person animations (the current animations are poor. when you shoot, its more a wobble of the weapon model than an animation...)
-account requirement to play online (you should be able to create only ONE account per ip address. that would not eliminate cheater problems completely, but makes it harder to cheat and gives you cool features like having a profile with stats)
-the ability to play custom maps online (wich then would be downloaded from a global map server +all the custom textures, automatically if you join the server)
-ability to move ragdolls around after you kill someone (increases fun-factor)
-new particles system (the current one is really primitive)
-private chat feature
Last edited by hulk on 20 Mar 2012, 21:18, edited 1 time in total.
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Re: Wishlist for 1.3

Postby John_III » 03 Mar 2012, 22:01

hulk {l Wrote}:-ability to move ragdolls around after you kill someone (increases fun-factor)


That would be pretty neat. In some other games I shoot rockets at dead bodies to watch them flop around, lol.
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Re: Wishlist for 1.3

Postby Ulukai » 03 Mar 2012, 22:21

John_III {l Wrote}:
hulk {l Wrote}:-ability to move ragdolls around after you kill someone (increases fun-factor)


That would be pretty neat. In some other games I shoot rockets at dead bodies to watch them flop around, lol.

+1 :) I just love to see those bodies fly.
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Re: Wishlist for 1.3

Postby Vaecrius » 04 Mar 2012, 02:57

One thing I'd like to see, speaking of death: when the camera pans out on death, it should turn towards the killer.

Alternatively, your view stays in the head of the ragdoll.
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Re: Wishlist for 1.3

Postby qreeves » 04 Mar 2012, 10:42

/deathcamstyle: 0 = no follow, 1 = follow attacker, 2 = follow self (default)
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Re: Wishlist for 1.3

Postby Fallen » 04 Mar 2012, 16:57

inpersona64 {l Wrote}:2. Also for multi, if when people with the same clan tag come in, be put on the same team.


I think that easier way will be to add separate field for clan tag - then matching players with same tag will be easier to do (because program wich detect same combination of characters in your name is not needless).

In my opinion - new weapon models will be nice (current models is not bad, but for example smg doesn't fit to pistol with details).
Fraggin' with flammer is too easy - it's power should be decreased. GUI crosshair settings would be nice.
In-game voice communication maybe will be nice (but I know that it will never be in that game...).
Full player list on server browser - right now I see only 3 players (or 4 when they have short names) - when I point server or rightclick on it I should be able to see server details (configuration - for example weapon damage changes etc).
More new maps - I've seen few really cool maps on quadropolis and just only in-game, few of them are very cool and I think that maps should be added (my idea how to chose best maps by community: 1. let community add their maps as a proposal - 2. let community vote for maps in thread on forum 3. add it! :P).
Better loading screen - right now you have only small window showing map's screenshot - I think that if it will be 2x like now it will be better, and then add better info about mutators.
Tutorial maps - maps wich will show player 'how to play'. Just little guide about that how to move, weapon options, straight tips etc. Maybe 'demo bot' should be included in 'how to play' series.
Campaing - for this time one 'short' campaing will be good (by short I mean ~10-20 min). It should say story about something etc.
Stats on the end of the game. I mean 'how many headshots you made', 'how many doublekills', 'how many boodbaths' etc. Points for every of that should be specified too.

I know that my list is long, and not specified too much, but I think that something of that will be done in 1.3 relase ;)
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Re: Wishlist for 1.3

Postby inpersona64 » 04 Mar 2012, 21:09

Fallen {l Wrote}:Stats on the end of the game. I mean 'how many headshots you made', 'how many doublekills', 'how many boodbaths' etc. Points for every of that should be specified too.

+1
I think what you are referring to is an "advanced scoreboard". That should be made an option for those who wish to see all the stats. Perhaps a variable to change scoreboard layouts so that you can either see just the basics, or you can see the little things (kills/deaths/assists/doubles/triples/multis/suicides/teamkills) <-- all of that good stuff
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Re: Wishlist for 1.3

Postby Vaecrius » 04 Mar 2012, 22:22

On that note, I suggest that an assist also count for revenge if it doesn't already. (Haven't seen a "helped by vengeful ___" yet)
Though I can see the argument against... it works in TF2 because the division of labour in that game means you might be "dominating" someone who never even bothers to target you so it's really just nominal, while in RE all players have equal opportunity to reach any map point and use any weapon.

If the stats can indicate how those things contribute to points that would be useful as well. (And if people end up doing stupid crap to farm points that may be addressed with adjustments to the scoring system)

qreeves {l Wrote}:/deathcamstyle: 0 = no follow, 1 = follow attacker, 2 = follow self (default)

Ahh, perfect, thanks!
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Re: Wishlist for 1.3

Postby wowie » 16 Mar 2012, 00:48

1. Random map, mode, and mutator selection options. Random mutator selection would have a slider to control number of mutators, or have a checkbox for a random number of mutators.

2. Better default controls, I find the default layout to be awkward to use.

3. Replace all smg animations, especially the reload.
Last edited by wowie on 17 Jun 2012, 18:33, edited 1 time in total.
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Re: Wishlist for 1.3

Postby KaosC57 » 20 Mar 2012, 16:34

I love what 1.1 and 1.2 have(even though im downloading 1.2 as i type) and for 1.3 i would love to see (but most of it might not get added)

1. Mic Voice chat (that would be hard to do but alot of people would love it)

2. new weapons like a grenade launcher (we have grenades but you can only hold 2 at a time) or an assault rifle (kinda a combo of the smg and the rifle)

3. i dont know if this has been done or not but. buff the rifle!

4. definately update the graphics, im running a 9800 Gt and this game is a joke to my gpu.

5. make an auto updater (that will download all the files that are from the latest update but not download the whole game over again. that will allow ppl with slower internet [like me] to not wait an hour to get the latest update)

thats all i really have to sujest
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Re: Wishlist for 1.3

Postby inpersona64 » 20 Mar 2012, 21:42

KaosC57 {l Wrote}:1. Mic Voice chat

3. buff the rifle!

4. definately update the graphics, im running a 9800 Gt and this game is a joke to my gpu.

5. make an auto updater

For number 1, you can use Mumble because it has some compatibility with Red Eclipse.

For number 3, seems as if a lot of people already agree with how the stats are for the rifle. Its had its share of buffs and nerfs to be honest and i think for the time being, it's pretty well balanced.

For number 4, how's that treating you? Because I have seriously considered getting a 9800 GT. What resolution and fps do you get?

For number 5, you can get the SVN version of Red Eclipse. Its available for all to download. I personally use the unofficial SVN bundle that was posted here in the forums to access it. You can search the forums for that if you like.
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