Assault mutator for bomber-ball

Assault mutator for bomber-ball

Postby DroiD » 25 Jul 2012, 20:35

So I came up with this gametype idea of Assault Bomber Ball.

Multi mutator disabled
Timelimit 30 minutes
Capturelimit *below*
maps can have up to 3 (including the third) bombspots
Large maps (even on a 2vs2,3vs3)

Attacker Team--------------------------
Starts as Omega
when they get to a bombspot the bomb is placed at their feet and the player has to stand on it for 5 sec to activate
30 sec to detonation
If they kill all defenders, attackers win

Defender Team-----------------------
Starts as Alpha
They have to kill all attackers to win
if bomb was planted before they kill all attackers they have to defuse bomb (8 sec to defuse)
if they dont defuse in time point to attackers
if they do, point to defenders

How points work---------------------
One team has to beat the other by two points
If after 10 rounds they end up 5:5 the eleventh and final round is a traditioinal TDM
Teams swap roles each round
Points on players are: Kill: 1, Headshot: 2, Plant: 5, Defuse 5
If the bomb carrier is killed another attacker can pick it up

HUD and Radar Icons--------------------
Hud: like on a traditional bomber-ball, a bomb icon shows if you posess the bomb and an (A) (B) or (C) to in
Map: another plain-white bomb icon indicates where bomb is (if carrier is fragged and where its being planted)
Radar: Bomb icon shows place where bomb is

Something like this...

youtu.be/0gT3dbf0bJ0
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Re: Assault mutator for bomber-ball

Postby greaserpirate » 26 Jul 2012, 17:20

I'm still a bit confused. When the teams win by killing all the members of the other team, does that mean that both teams don't respawn until the next round (like Survivor)? the video probably cut out the waiting, I'm guessing. Would it be possible to make a version of this where players do respawn, and have survivor as a mutator? Also, can anybody plant the bomb or is there one designated bomb-carrier?

I might want to work on this (unless there's someone more capable who wants to do it). It's unique but it sounds like it would be a lot of fun and add some new strategy to the game. I might have to check out Warsow too; it looks pretty cool.

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Re: Assault mutator for bomber-ball

Postby DroiD » 28 Jul 2012, 12:21

-Yes
-Yes
-Anybody can plant the bomb; if the chosen bomb carrier dies, anyone (of the attackers) can pick it back up and go plant it.
At the start of each round the game chooses at random the initial bomb carrier.

Dont get fooled by the video, the vid is from warsow 0.5 (2009) when bomb was freshley integrated into the game, nobody plays it now because of admins, clan fails, other user created gametypes (that have easy kills) etc... the same that has happened to every other gametype except insta.

But this on RE could have a long life.

Edit: Bomb plant, defuse and explosion times could be edited in variables menu and I prepared a map
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