Juggernaut mod

Juggernaut mod

Postby orbitaldecay » 06 May 2012, 07:06

Free for all. Player who is holding the ball does 2x damage, receives only 2/3 the regular damage, and max health of 150. Player holds the ball for a maximum of 60 seconds. Now running on [Wazu] Juggernaut Mod.

Edit: Updated variables.

{l Code}: {l Select All Code}
// 24/7 Juggernaut Config
// orbitaldecay@gmail.com
// 05/06/2012 ... that's May 6, 2012 ;)

// #### General Server Configuration ####

sv_serverclients        16
sv_serverdesc           "[Wazu] Juggernaut Mod"
sv_servermotd           "^f[0x00FF00]Join us on timeofeve.jp.pn #wazuclan"
sv_spawnrotate          0         // Players always spawn in the same spot
sv_botlimit             8         // Keep one bot or ball won't spawn properly
sv_timelimit            15        // 15 minute rounds
sv_intermlimit          15000     // Interm lasts 15 seconds
sv_votelimit            0         // No voting phase after matches
sv_modelockfilter       64        // Only available gamemode is bomber ball
sv_varslock             2         // Admin only can change vars
sv_modelock             2         // Only admin can vote to change the mode
sv_defaultmode          6         // Game mode is bomber ball
sv_defaultmuts          32768     // Hold (32768)
sv_rotatemode           0         // Never rotate mode
sv_rotatemuts           16777216  // Never rotate mutators

// #### Juggernaut Mode ####

sv_bombercarryspeed     0.75
sv_bomberresetdelay     15000     // Wait 15 seconds to respawn if ball is dropped
sv_bomberpickupdelay    15000     // Time before you can pick up the bomb again
sv_bombercarrytime      60000     // Carry ball for 60 seconds max
sv_bomberholdpoints     1         // Points added to score
sv_bomberholdpenalty    0         // Penalty for holding too long
sv_bomberholdinterval   1000      // Points awarded at intervals of this
sv_bomberlimit          0         // Finish when score reaches this
sv_bomberbuffing        2         // Player with ball is juggernaut
sv_bomberbuffdamage     2.0       // Juggernaut does x3 damage
sv_bomberbuffshield     1.5       // Juggernaut takes 2/3 damage
sv_bomberregenextra     5         // Juggernaut gets +5 to regen


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orbitaldecay
 
Posts: 180
Joined: 12 May 2011, 00:32
Location: Baltimore, MD, US

Re: Juggernaut mod

Postby Dratz-_C » 07 May 2012, 23:38

Hi,
I played this some and have one suggestion. In X-Men the Juggernaut is slow to get going but can eventually attain a high rate of speed. A close variation of this would be keeping the slower movement speed but increasing the amount of impulse available to the Juggernaut, perhaps by 2 or 3 times.
Cheers
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Dratz-_C
 
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Joined: 03 Mar 2012, 00:13
Location: North Carolina, United States of America

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