map uploading

map uploading

Postby 4rson » 18 Sep 2011, 16:22

There seems to be a bit of a problem with sending a new map to players on a server. Usually after sending, most of the players need to reconnect to the server to unspectate. Also, is it possible for the server to keep a copy of all new maps that have been sent to avoid having to transfer from the players copy each time a new player joins the server? I'm not sure how the map sending is arranged at the moment, but it would make sense if the map was sent once to the server over the (probably) slower upstream client connection, then all new connecting clients download it from a copy on the server.
4rson
 
Posts: 97
Joined: 14 Aug 2011, 13:07

Re: map uploading

Postby kr1egsgott » 18 Sep 2011, 16:50

Regarding this I want to commit a feature-request:
Map-Upload as .zip file (compressed) containing custom skybox, mapmodels and textures if used.
Last edited by kr1egsgott on 22 Sep 2011, 11:11, edited 3 times in total.
kr1egsgott
 
Posts: 85
Joined: 08 Sep 2011, 10:10
Location: Germany

Re: map uploading

Postby Phy83r0pt1k » 18 Sep 2011, 17:08

I shall add this to WaZuMod's todo list, already been working on a global autosave.


kr1egsgott {l Wrote}:Regarding this I want to commit a feature-request:
Map-Upload as .zip file containing custom skybox and textures if used.


This be the point of our mod directory, to distribute mods and maps with custom textures and such using a predefined format similar to .pk3's
Phy83r0pt1k
 
Posts: 39
Joined: 20 Aug 2011, 04:28

Who is online

Users browsing this forum: No registered users and 1 guest