by 4rson » 18 Sep 2011, 16:22
There seems to be a bit of a problem with sending a new map to players on a server. Usually after sending, most of the players need to reconnect to the server to unspectate. Also, is it possible for the server to keep a copy of all new maps that have been sent to avoid having to transfer from the players copy each time a new player joins the server? I'm not sure how the map sending is arranged at the moment, but it would make sense if the map was sent once to the server over the (probably) slower upstream client connection, then all new connecting clients download it from a copy on the server.