[Puzzle/Arcade] Wizznic! 0.9.9 Released

[Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby dusted » 30 Dec 2011, 02:31

I'm so lazy.. Well finally, after almost a year, I've decided it's more or less done and ready to unleash :)

Wizznic is a multiplatform implementation and improvement of and on the Taito classic "Puzznic", it features an ingame level-editor, highscores, multiple-themes (very fine grained control), multiple "packages" of levels with individual highscore tables, online statistics (interface to the stats database is on it's way, and will be used to tweak levels, and also provide achivements maybe).
Wizznic is for Linux, Windows and GP2X Wiz, and also ported to PSP and some other systems.

Wizznic started as a small terminal demo in C, I just wanted to see if I could move some bricks around and stuff, then I glued SDL on it, and it evolved into a pretty polished product over the years, Wizznic is fairly mature at this point, and I will shift focus from code to content, though there is a good deal of content right now.

Everything is GPLv3

Get it here: http://sourceforge.net/projects/wizznic/files/
The -src contains precompiled binaries for 64 and 32 bit intel chips with and without opengl support.
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby gordebak » 30 Dec 2011, 02:39

I cannot execute your pre-compiled binaries.
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby dusted » 30 Dec 2011, 09:03

gordebak {l Wrote}:I cannot execute your pre-compiled binaries.

Any errors?
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby gordebak » 30 Dec 2011, 15:24

The terminal shows this:

{l Code}: {l Select All Code}
bash: ./wizznic-x86-gl.bin: cannot execute binary file


I'm running Ubuntu 11.10 with OpenGL. I made the .bin file executable.
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby dusted » 31 Dec 2011, 00:10

Hmm, I wonder if you were so fast that you actually got the version I uploaded where the -x86 is in fact an x64, are there any -x64 binaries there, if not, I'm sorry, please try and download it again as I discovered this error about 2 minutes after posting and corrected it, so now there are 4 bin files, I'm sorry about that xD N00bish mistake, didn't pay attention to the architecture I was building it on.. :P
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby gordebak » 31 Dec 2011, 01:36

Okay, it works now. Nice. But isn't Ctrl a bit strange for 'clicking'?
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Re: [Puzzle/Arcade] Wizznic! 0.9.9 Released

Postby dusted » 31 Dec 2011, 14:35

Cool, thank you! :)
Hmm, I guess it is, I don't know :P First it was z and x, those are used in the level editor now.. ctrl and alt, "grab" and "restart", or "select" and "back".
Did you have another key in mind that you tried first because that seemed more intuitive ?
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