Thanks for the info.
No, the weapons aren't directly based on real-life guns directly. The names are all invented by me.
However, a few weapons (not all!) are loosely based on weapons from Counter-Strike:
Poshlinov ~ AK-47
X90 ~ P90
Seven-Seven ~ Five-SeveN
Desert Hawk ~ Desert Eagle / “Deagle”
MD5 ~ MP5
Milit ~ Galil
Feel free to use your imagination for the other guns, I really had no particular image in mind for most of them. But here are some loose guidelines:
The weapons say their weapon class in their weapon description, this is clearly the most important part. I also think that “stronger gun = bigger gun” is a kinda acceptable rule of thumb for SMGs and rifles. After all, it's just about editor icons, so probably not _that_ important yet.
POW9 is intended to be some sort of “heavy” rifle with a lot of bulk. I thought a low fire-rate high-damage gun would be interesting for gameplay. This is probably the most unique gun in the weapon set and it is not based on anything. So I think an unique icon would do the trick.
M5000 and M6000 are machine guns, where M6000 is the “heavier” version of both.
SG1 and SG2 are shotguns. SG2 is a bit faster and stronger, so probably it could have a “lighter” look? Not sure.
The sniper rifles are, sorted by strength, lowest to highest: HITPRO, SNP6+, 1S1K. My rule of thumb would be: “longer = stronger”