Hi there,
Atm, in game, one use often the workers to go fighting instead of the fighters.
Why? Because workers earn XP when digging, and they dig a lot, making them much stronger (level 30) than the average fighter that can only go up to level 10 when training,
and must then fight for real to catch the later levels.
--> I'd thus propose to first cap the workers just like fighters, and make them go up to level 10 when digging.
When fighting, they'll be able to earn XP of course. I would also let them earn XP when building a room since it would give a slight difference between the active
and the more lazy ones.
Later on, we could also give XP to them when they set traps, fetch special items, and so on.
Also, atm, the creatures are earning levels way too fast. Workers can get level 30 within minutes and fighters don't really train hard before going back in laziness or fight.
--> I'd thus propose we cut the XP earning by 5 as a start and see what it changes on the gameplay. As multiplayer support is a reality now, such things would be nice to deal with
before some real lan.
What do you think?
Best regards,