charlie {l Wrote}:My OCD got the better of me; corrected the spelling in the title/post.
Heroes shouldn't drop gold when they die. Who walks into a dungeon with gold in their pocket?
Danimal {l Wrote}:You know. there is a constant interest on most projects around here (mine at least), its just the news come by so slowly that once you talk about them there is nothing more to say for weeks.
You just need to post your thougths on game mechanics and such and someone will answer for sure.
On other note, vikings carried all their valuables by sticking them with wax or honey into their body hair (head,armpit, beards...) and a simple bag hanging from a belt was the common purse in medieval times.
Skorpio {l Wrote}:Yes, SVN access would be practical. I still need to fix a few things on the nugget and will upload it to the OD repository (had no time yesterday because I was on a birthday party). For the material I simply used a normal map and an environment map, and I think I could use the same material for the gold walls as well. Gonna test it now in OD.
As for the particle emitter, isn't it possible to spawn 3D objects directly with an emitter and let them fall on the ground or can they only emit 2D sprites?
Skorpio {l Wrote}:I don't have a google-mail account, but I can sign in with my normal e-mail address.
I'll check out the animation speeds later.
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