Hi guys
yesterday I worked a little bit on the offical sand track.
I did a few graphical improvments and smoothed some parts of the road.
Here is the the result.
Greetings Sven
eltomito {l Wrote}:The chandeliers inside the pyramid will be nasty in multiplayer...
Andet {l Wrote}:Just one thing: it seems some of the off-road doesn't slow you down
Alayan {l Wrote}:The popping effect is annoying, but STK having currently no proper way to adjust rendering distance is the main culprit for this.
Alayan {l Wrote}:However, this isn't be 1.0 compatible sadly.
QwertyChouskie {l Wrote}:Also, how's the new snow track coming?
SvenAndreasBelting {l Wrote}:I could make a version without smoothed road and I could set all added objects to ghost.
SvenAndreasBelting {l Wrote}:Well it hasn't chanched that much sadly. Maybe I should post it in the forum to get some new motivation
SvenAndreasBelting {l Wrote}:Well it hasn't chanched that much sadly. Maybe I should post it in the forum to get some new motivation
Alayan {l Wrote}:To be clear, I appreciate the road smoothing, but it breaks compatibility, so indeed a version without it would be needed. For the added objects set to ghost, they would need to be off-road (thinking of these chandeliers in the pyramid). Otherwise they'd influence regular driving.
Alayan {l Wrote}:The feature of moving scripted obstacles will require some work on our side, but once 1.1 will be out it will be a nice project, it would really add to STK's gameplay.
deve {l Wrote}:Sven instead of trying to keep compatibility, I would rather use different name for this track (or in worst case wait for STK 2.0). It would give you more freedom, because I love your Black Forest and I know that you can make really good tracks.
dumaosen {l Wrote}:Hello, Sven
Do you have any plans about updating the sand texture to the latest one of the current official version? I personally think it's way better than the one used in your improved track. And thanks again for your great work.
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