Xenko3D C# game engine now MIT licensed

Xenko3D C# game engine now MIT licensed

Postby Julius » 03 Aug 2018, 23:24

Never heard of this engine before to be honest and the original company behind seems to have abandoned it, but the lead author seems to try the Patreon route:
https://xenko.com/blog/xenko-opensource-mit/
https://github.com/xenko3d/xenko/

Features here:
https://xenko.com/features/

Seems like a quite modern engine, with PBR and all that. Cross platform as well. Also seems to come with a build in editor and good VR support (which is rare for open-source engines so far).

Patreon is here:
https://www.patreon.com/xenko

Edit: some slightly older engine introduction video: https://youtu.be/BmbzelDdSKw
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Xenko3D C# game engine now MIT licensed

Postby Julius » 04 Aug 2018, 13:56

Hmm... quote from here https://www.phoronix.com/forums/forum/p ... pen-source

I had a quick look-see, and I think it is possible to deploy games for Linux built using Windows, I'll be very surprised if the Editor *ever* works on Linux. The build instructions indicate ".NET desktop" as one of the build requirements. Depending on what they use, it won't be supported by MS .NET for Linux (they only provided Core, and the other server-ish stuff which supports their goal to be more present in the server world), and although some of that stuff is in Mono, the support isn't great. A few years ago I tried to port another program which uses .NET desktop libraries (Open3Mod) to Linux, and concluded that it'd be a non-convergent process.


But VR support in Godot seems to be making progress...
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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