Ancestral Wilber

Ancestral Wilber

Postby Ludsky » 27 Jul 2018, 09:46

I'm interresting by the first version of Wilber here >> http://svn.code.sf.net/p/supertuxkart/c ... ts/wilber/

Image

but how export him ? possible to help me ?
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Re: Ancestral Wilber

Postby MTres19 » 27 Jul 2018, 14:20

You can use GIMP to convert the .rgb files to PNG, use Assimp to convert the AC3D files to .obj, then import the obj file in Blender. You might have to re-texture everything though.
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Re: Ancestral Wilber

Postby Ludsky » 27 Jul 2018, 14:56

Ok, ok i'm not a pro, but i test, thanks you
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Re: Ancestral Wilber

Postby Ludsky » 28 Jul 2018, 11:02

I have export files,
But i have a problem with textures :/ Possible to help me ?
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Re: Ancestral Wilber

Postby SvenAndreasBelting » 29 Jul 2018, 10:43

Go into the UV editor with the object in edit mode. click on the folder symbol (at the bottom) and navigate to your texture (use the png texture). Also make sure that you use texture or solid shading, to see if it works (If you use solid shading you have to enable textured solid).

wilber.jpg


I hope that helps :)
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Re: Ancestral Wilber

Postby Ludsky » 29 Jul 2018, 14:48

Yes, thank you very much, it's done :)
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Re: Ancestral Wilber

Postby Ludsky » 29 Jul 2018, 23:22

I have an other problem, the wheels of the kart is block in the neck :/
Possible to help me for this ?
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AWilber.zip
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Re: Ancestral Wilber

Postby SvenAndreasBelting » 30 Jul 2018, 19:44

Select in edit mode one of the wheels (you can use "L" ). Then press "P" and click "selected". Go in Object mode and select your wheel click "set origin", "origin to geometry".

Bildschirmfoto vom 2018-07-30 20-36-59.jpg


Repeat this for the other wheel. And now you can change the positions of the wheels.
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Re: Ancestral Wilber

Postby Ludsky » 30 Jul 2018, 21:45

The wheels was stuck in wilber but, thanks you very much, it's complicated to separate (so many hours) it's done :) Thanks you

I have an another question, i have add an object for nitro, but when i exported the kart, i can't see the object, why ?
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Re: Ancestral Wilber

Postby MTres19 » 30 Jul 2018, 22:05

https://supertuxkart.net/Making_Karts:_ ... st_emitter

Nitro emitters are invisible in-game. If you want to have an actual exhaust pipe, it has to be part of the kart. Please read the documentation thoroughly before posting questions.
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Re: Ancestral Wilber

Postby Ludsky » 30 Jul 2018, 22:08

MTres19 {l Wrote}:https://supertuxkart.net/Making_Karts:_Kart_Attachments_and_Effects#Nitro.2FExhaust_emitter

Nitro emitters are invisible in-game. If you want to have an actual exhaust pipe, it has to be part of the kart. Please read the documentation thoroughly before posting questions.

I have read this, i have don't understand .....

I'm french
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Re: Ancestral Wilber

Postby MTres19 » 30 Jul 2018, 22:10

Also, take a look at the karts in the media repository to get a more visual idea of how things work.
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Re: Ancestral Wilber

Postby Ludsky » 30 Jul 2018, 22:16

Ok, i understand, I believe

Thanks you
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Re: Ancestral Wilber

Postby Mr.XX99 » 30 Jul 2018, 22:19

I guess what you did wrong was setting the pipe as nitro emitter. But the pipe should be a normal part of the kart. Than place am empty object at the place where nitro should be emitted and set this object as nitro emmiter
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Re: Ancestral Wilber

Postby Ludsky » 30 Jul 2018, 22:34

Ah ok, thanks you very much :)
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Re: Ancestral Wilber

Postby Ludsky » 01 Aug 2018, 17:53

I have a problem with Wheels, i have read this part >> https://supertuxkart.net/Making_Karts:_Modeling
Put my kart in center, put my 4 wheels but when i play, he move.
Since two days now, I try, i test, i try, i test, i try .... But it's same :/ What is the problem ?

I have include my blend file
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Re: Ancestral Wilber

Postby Ludsky » 04 Aug 2018, 08:31

anyone have an idea for this bug ?
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Re: Ancestral Wilber

Postby XGhost » 04 Aug 2018, 10:23

Hey Ludsky,
I haven't tested it, because I have not currently installed the STK Blender add-ons, but I believe you have an incorrect pivot point on the wheels.
The pivot point indicates the center of a 3D object. You notice the transform arrows are below the actual 3D mesh if you select a wheel of the kart. That's where your current pivot point is. The wheel will rotate around this point, so let's bring it to the center of the mesh.
In the tools panel [T] there is an option "Set Origin", which can set the pivot/origin point. Select "Origin To Geometry" [Shift-Ctrl-Alt-C] for centering it according to the geometry.
Image

Another thing I noticed is the object transform of the wheels. You can see the object is 90 degree rotated in the euler x-axis (marked in orange). I don't know if this is supposed to be, but I could imagine that it can lead to problems. You can fix that without rotating the actual mesh by applying the transform from object space into mesh space. Here's how you'd do that:
Select the wheel in the 3D view and hit [Space], to open up the search input. Type in "apply" and you'll find an option called "Apply Object Transform", click that.
Image

This will open up an options menu in the in the tools panel. There you can select what transform should be applied. Select "Rotation".
Image

Your wheel should now have a correct position of the pivot and a correct transform. Hope that helps.
Let me know how if you have further problems.

Cheers
Julian
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Re: Ancestral Wilber

Postby Ludsky » 06 Aug 2018, 16:53

Thanks you very much, it's done ^^
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