Let SuperTux die please

Re: My Art Contributions

Postby WeLuvGoatz » 28 May 2018, 16:05

The last one for sure. All of them are great tho! You are very talented!
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Re: My Art Contributions

Postby Alzter » 29 May 2018, 00:38

20180529_092547-1.jpg

Tux took cool falling lessons from Sonic. :)

I'm thinking of redoing the backflip like this:
supertux-backflip-2005-10-17.gif
supertux-backflip-2005-10-17.gif (46.19 KiB) Viewed 603 times


And adding the cool pose at the end.
Good idea?
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Re: My Art Contributions

Postby WeLuvGoatz » 29 May 2018, 01:52

yes, the current one is uncreative. Tux needs some new sprites for movements. A new backflip is definitely needed, just like a new buttjump. Keep up the amazing artwork, Alzter! *fixed it*
Last edited by WeLuvGoatz on 29 May 2018, 03:50, edited 1 time in total.
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Re: My Art Contributions

Postby Alzter » 29 May 2018, 03:41

I'm thinking of redoing Tux's entire spriteset to have more flair and look nicer.
I finished the buttjump, so download SuperTux Improved (on page 1, first post) and try it out! It works in game! (For big tux.)

Oh and btw, It's alz-ter. :P
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Re: My Art Contributions

Postby manuel » 29 May 2018, 05:42

Looks great!
Maybe add a frame at the end where Tux slightly bends his (non-existent) knees, so he gets a little smaller before he stands up again.
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Re: My Art Contributions

Postby Alzter » 29 May 2018, 11:53

Up next:
Backflip Drawing.gif
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Re: My Art Contributions

Postby Alzter » 30 May 2018, 13:03

Tux.png
Tux.png (12.88 KiB) Viewed 508 times

All of Grumbel's contributions to SuperTux were usually drawn twice as large and with black lining and then a colour fill.
I'm trying to replicate the style:
Backflip SemiFinal.png
Backflip SemiFinal.png (18.92 KiB) Viewed 508 times


I found all of the M1 XCF art files here: https://www.seul.org/~grumbel/tmp/
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Re: My Art Contributions

Postby Alzter » 02 Jun 2018, 06:21

Big Tux with 8 frames of walk instead of 6.
Walking2.gif
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Re: My Art Contributions

Postby Alzter » 02 Jun 2018, 06:43

Walking.gif
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Progress. Surprisingly time consuming.

On another note, where is everyone?
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Re: My Art Contributions

Postby WeLuvGoatz » 02 Jun 2018, 17:27

sorry, ive been busy with android world v2 and many other things. looks great!
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Re: My Art Contributions

Postby Tlaloc1 » 04 Jun 2018, 23:41

Those sketches of Nolok kinda remind me of Bowser. I like them!

Especially that last one, maybe that pose could be used as an attack while fighting Nolok?
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Re: My Art Contributions

Postby Alzter » 10 Jun 2018, 13:37

Walking6.gif
Walking6.gif (16.74 KiB) Viewed 288 times

Big Tux's walking animation now has eight frames, like small tux! Download the latest SuperTux improved to try it out!
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Re: My Art Contributions

Postby Alzter » 10 Jun 2018, 14:49

Tiled rocks possibly suitable for a Forest world overhaul, if achievable.
Newforest.png
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Re: My Art Contributions

Postby Alzter » 12 Jun 2018, 10:17

Mr. Tree is the first of the forest badguys to undergo a redo from me!

First Sketch:
Tree.png
Tree.png (39.38 KiB) Viewed 219 times


Walking Tests:
TreeWalk.gif
TreeWalk.gif (36.65 KiB) Viewed 219 times

TreeWalk2.gif
TreeWalk2.gif (36.5 KiB) Viewed 219 times


Final:
TreeWalk3.gif
TreeWalk3.gif (37.49 KiB) Viewed 219 times


The latest SuperTux Improved contains the new walk, so be sure to try it out! :D
More Mr. Tree/Stumpy animations soon, then will do more forest creatures.
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Re: My Art Contributions

Postby WeLuvGoatz » 12 Jun 2018, 15:27

I like it, but I dont think it fits the Supertux style. The current tree is pretty good imo since it fits the cartoony style of supertux. Some enemies that do need work seem to be the owl, plant monster and ghost tree.
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Goodbye

Postby Alzter » 13 Jun 2018, 02:30

Sorry guys. I have to quit. A lot of stuff is coming up irl and I have no time for this anymore.
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Re: My Art Contributions

Postby WeLuvGoatz » 13 Jun 2018, 02:43

No. I wont let Supertux die, Drama Queen.
Last edited by WeLuvGoatz on 15 Jun 2018, 02:11, edited 1 time in total.
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The problem with SuperTux

Postby Alzter » 15 Jun 2018, 00:24

Bump. Read first post.
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Re: Let SuperTux die please

Postby QwertyChouskie » 15 Jun 2018, 00:53

Although I agree ST does not have many "unique" elements, here's where I disagree: It's still a fun game. A game does not have to be original to be fun. Look at e.g. OpenRCT2: it is not just a clone, but a reverse-engineering and re-implementation of RCT2. That's what makes it what it is. Don't get me wrong, I like original elements (e.g. SuperTuxKart's nitro) but you don't necessarily have to be original to be fun.
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