SuperTuxKart 0.9.3-RC1 released

SuperTuxKart 0.9.3-RC1 released

Postby benau » 28 Oct 2017, 18:00

http://blog.supertuxkart.net/2017/10/supertuxkart-halloween-update-released.html

Today, after more than one year of continuous hard work, we are ready to share with you the last big update before going on Steam, SuperTuxKart 0.9.3-rc1 dubbed the "Halloween Update".

Main features:
1. For the first time android version of STK
2. Reduced RAM and VRAM usage
3. New mesh format optimized for space and hardware skinning
4. 4 new karts (Wilber + Kiki + Hexley + Konqi (updated model to KDE 5 design)) and 3 new tracks (Candela City + Las Dunas Arena + Cornfield Crossing)
5. Kart GFX improvements (exhaust and headlight)
6. In-game video recorder

For the gift package for donators, we will have 1 track (updated halloween-themed Ravenbridge Mansion) and 2 arenas (Pumpkin's park and Alien Signal)

The release candidate can be downloaded here:
https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/

Please don't hesitate to give us feedback / any issues found.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Ludsky » 28 Oct 2017, 20:20

It's very good job for this release candidate. I love all improvements..... or almost, i prefer my old Konqi (it's my favorite kart ^^) than this new konqi.


For the moment, i have see, just one problem on the track : "Ravenbridge Mansion"; When i fallen, the kart don't rescue

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It's very very good Job, Thanks you so much for this release candidate :)

PS : For the futur, improve they karts : Beasties & Puffy ;)
I wait the upload of old kart on addons (Wilber, Konqi, Hexley & Elephant ^^)^^
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Super » 30 Oct 2017, 14:08

congrats all the team supertuxkart for the well done job, definitely much better than the 0.9.2 version, but i have a little problem with mapping the controller xbox 360, when i tried to mapping the buttons instead of mapping the especific buttos its end mapping another.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby flavio » 30 Oct 2017, 19:17

I've just tested it, it is definitely superb! Everything works like a charm. Congratulations for the great work!
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Mithos » 30 Oct 2017, 20:08

Great thanks for this wonderfull game!
One Question: Since Ubuntu updated via ppa to 0.9.3-RC there no longer are visuals for the drift and the use of Nitro. The sound is still there but not the grafic effect.
Is this on purpose or a bug?
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Auria » 31 Oct 2017, 00:43

Mithos {l Wrote}:Great thanks for this wonderfull game!
One Question: Since Ubuntu updated via ppa to 0.9.3-RC there no longer are visuals for the drift and the use of Nitro. The sound is still there but not the grafic effect.
Is this on purpose or a bug?


Check your graphical options in the options menu, maybe particles are disabled?
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Mithos » 31 Oct 2017, 12:31

Thank you, this solved it.
Some Grafic options in my custom Settings were changed by the update.
Now everything is very fine :D
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Nicolas899 » 01 Nov 2017, 01:20

I found an issue: If you create an random grand Prix, you are not able to save the grand Prix or finish the grand Prix later.
Would be nice if this could be fixed.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby ace960 » 01 Nov 2017, 15:15

Thank you for the game and now also for the android release.

I can see that the android release requires android 4.4 (or above). Unfortunately, I have a device running android 4.3 without option to upgrade. I believe it is powerful enough to run SuperTuxCart. It is HP SlateBook 10 x2 PC, with Processor NVIDIA T40S 1.8-GHz processor (4-plus-1, quad), Chipset NVIDIA Tegra 4, ARM Cortex-A15 MPCore, 2 GB RAM, FullHD 10" display, detachable physical keyboard. We are primarily running the game on Windows PC. We would be happy if we can take it with us on our tablet pc.

Would it be please possible to install and run it on this 4.3 device? I would not complain if anything appears to be problematic.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby zequinha » 02 Nov 2017, 17:23

I can't wait to try!

However, I must admit that Wilber looks weird...
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Re: SuperTuxKart 0.9.3-RC1 released

Postby deve » 02 Nov 2017, 22:45

ace960 {l Wrote}:Thank you for the game and now also for the android release.

I can see that the android release requires android 4.4 (or above). Unfortunately, I have a device running android 4.3 without option to upgrade. I believe it is powerful enough to run SuperTuxCart. It is HP SlateBook 10 x2 PC, with Processor NVIDIA T40S 1.8-GHz processor (4-plus-1, quad), Chipset NVIDIA Tegra 4, ARM Cortex-A15 MPCore, 2 GB RAM, FullHD 10" display, detachable physical keyboard. We are primarily running the game on Windows PC. We would be happy if we can take it with us on our tablet pc.

Would it be please possible to install and run it on this 4.3 device? I would not complain if anything appears to be problematic.


Are you able to compile it yourself? Current version compiles fine for Android 4.3. You only need to change these lines in make.sh:

export NDK_PLATFORM_ARMV7=android-19
export SDK_VERSION_ARMV7=19

to

export NDK_PLATFORM_ARMV7=android-18
export SDK_VERSION_ARMV7=18

Or I can provide unofficial builds for android >= 4.0 after final release, because I need it for my phone anyway. Actually the modifications are available here if someone needs it: https://github.com/deveee/stk-code/tree/android-4.2
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Re: SuperTuxKart 0.9.3-RC1 released

Postby ace960 » 03 Nov 2017, 10:54

I would try but it would need some study and testing as I have no experience with this at all. So I would rather take your unofficial build when you compile it. Thank you. I suppose you mean final 0.9.3 (not final 1.0, that would push me to try to compile it myself).
I already briefly tested the android release on low-end phone (lg k8) and it was running pretty well with graphics details at level 2. Level 3 is unsable on this device. I am curious if I would be able to control it by the physical keyboard on the android tablet.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby SvenAndreasBelting » 05 Nov 2017, 12:58

Very good work. The gameplay and graphical improvements are enormous. I am impressed :) . One note for the vegetation shader: The idea to move the vertices at random is really cool for most plants and trees, but with flags and some smaller plants it looks very strange.

screenshot.jpg


If this is easy to do, it would be cool to have two options for exporting: random (the new vegetation shader) or linear (the old vegetation shader).
Greetings.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Super » 05 Nov 2017, 23:41

i had to disabling the pipeline in the options graphics, it's to heavy for my graphic card to do the job including in the lowest resolution, it's lower a lot the fps, without the pipeline, the fps stay stays stable in 60 fps and more in 1080p.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby benau » 10 Nov 2017, 08:18

https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/supertuxkart-0.9.3-rc1-win64.exe/download

This 64bit installer comes with some minor bug fixes we discovered

Also now all tracks in STK can be driven in reverse
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Ludsky » 10 Nov 2017, 21:24

benau {l Wrote}:https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/supertuxkart-0.9.3-rc1-win64.exe/download

This 64bit installer comes with some minor bug fixes we discovered

Also now all tracks in STK can be driven in reverse


All tracks : Are you sure ? "Cacao Temple" can't be drive on reverse
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Super » 10 Nov 2017, 22:05

There's a bug(i don't know if it's is), when i start a racing in splitscreen mode, there's praticaly(it's a very lower sound) no sound in the cars in the entire racing.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby QwertyChouskie » 10 Nov 2017, 22:12

Ludsky {l Wrote}:
benau {l Wrote}:https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/supertuxkart-0.9.3-rc1-win64.exe/download

This 64bit installer comes with some minor bug fixes we discovered

Also now all tracks in STK can be driven in reverse


All tracks : Are you sure ? "Cacao Temple" can't be drive on reverse


Now it actually can :D
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Ludsky » 10 Nov 2017, 22:41

QwertyChouskie {l Wrote}:
Ludsky {l Wrote}:
benau {l Wrote}:https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.3-rc1/supertuxkart-0.9.3-rc1-win64.exe/download

This 64bit installer comes with some minor bug fixes we discovered

Also now all tracks in STK can be driven in reverse


All tracks : Are you sure ? "Cacao Temple" can't be drive on reverse


Now it actually can :D


Ready :o It's good :) :)
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Totoplus62 » 11 Nov 2017, 15:48

Good job on this version ;) . I kinda stopped looking at the project because my previous computer was crap and I wasn't able to run the latest versions of the game.

I'm glad people are still working hard on it. I may contribute again in the future.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Tiger » 11 Nov 2017, 19:47

Welcome back, Totoplus62!
The game runs easily, but is there a recording mode? Where's this? I can't see one.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby QwertyChouskie » 11 Nov 2017, 21:25

Use CTL+PRNTSCR.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby MTres19 » 11 Nov 2017, 23:09

Tiger {l Wrote}:The game runs easily, but is there a recording mode? Where's this? I can't see one.


Please see https://supertuxkart.net/Artist_Debug_Mode#In-game_Screen-recorder. There are other details you may be interested in.
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Re: SuperTuxKart 0.9.3-RC1 released

Postby Tiger » 12 Nov 2017, 00:07

MTres19 {l Wrote}:Please see https://supertuxkart.net/Artist_Debug_Mode#In-game_Screen-recorder. There are other details you may be interested in.


Thanxs, but I think this doesn't apply to my OSs (Windows 8 and Android Jelly Bean). :(
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Re: SuperTuxKart 0.9.3-RC1 released

Postby MTres19 » 12 Nov 2017, 00:29

Tiger {l Wrote}:
MTres19 {l Wrote}:Please see https://supertuxkart.net/Artist_Debug_Mode#In-game_Screen-recorder. There are other details you may be interested in.


Thanxs, but I think this doesn't apply to my OSs (Windows 8 and Android Jelly Bean). :(


Actually on Windows everything should work except H.264 encoding. Sorry for the confusion, but the wiki has to cover all the platforms.
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