Track and kart Ideas

Re: Track and kart Ideas

Postby Nickerson Romero » 22 Nov 2019, 14:48

a question why pets why the eye does not blink tux does not blink seems strange
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Re: Track and kart Ideas

Postby Wuzzy » 22 Nov 2019, 16:56

I don't know if it was posted before but here's a track idea:

Clean up the Lost Chasm track and add it to official.

IMO Lost Chasm is currently the best add-on track.
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Re: Track and kart Ideas

Postby Typhon » 30 Nov 2019, 10:41

Almost done...
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Re: Track and kart Ideas

Postby Ludsky » 02 Dec 2019, 19:56

I Love <3 , when we can play with this ?
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Re: Track and kart Ideas

Postby Typhon » 31 Dec 2019, 12:29

When I'm finished with Animation and Texture
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Re: Track and kart Ideas

Postby Ludsky » 02 Jan 2020, 12:38

Typhon {l Wrote}:When I'm finished with Animation and Texture

I'm so excited to play this kart ^^
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Re: Track and kart Ideas

Postby fdroidiordf » 16 Jan 2020, 15:44

Some kind of educational track would be good:
There could be a track with a lot of intersection. At each intersection, there is a per-round generated math exercise and some possible solutions on signs above the possible tracks.
The tracks that have the wrong answer are blocked by invisible walls, so if you take the wrong answer, you get stopped. If a player before you get stopped, its a kind of a hint, because you know that one answer is wrong. Of course, the tracks that are blocked are changing at each round, so you can't simply learn by heart that tracks are valid and that are not.


{l Code}: {l Select All Code}
         ----------------------------
       /          64                 \
      /           ----------          \
------            56                   --------
    7*8           ----------
------            49                   --------
      \           ----------          /
       \          52                 /
        -----------------------------

One possible variant for such an intersection - in ascii-art ;-)
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Re: Track and kart Ideas

Postby kimden » 16 Jan 2020, 16:25

Lol we already have teamwork addon! except for the fact that questions are not random, for that you need scripting and it's not really common for the tracks now.
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Re: Track and kart Ideas

Postby tempAnon093 » 16 Jan 2020, 22:52

fdroidiordf {l Wrote}:Some kind of educational track would be good:
There could be a track with a lot of intersection. At each intersection, there is a per-round generated math exercise and some possible solutions on signs above the possible tracks.
The tracks that have the wrong answer are blocked by invisible walls, so if you take the wrong answer, you get stopped. If a player before you get stopped, its a kind of a hint, because you know that one answer is wrong. Of course, the tracks that are blocked are changing at each round, so you can't simply learn by heart that tracks are valid and that are not.

I like this idea. It can certainly be done!
I think that another possible way to do it is to have the possible tracks as doors which you can't see through, but can drive through. The incorrect routes force you into banana peels, while the correct route spawns a bridge over the top. Like this:
{l Code}: {l Select All Code}
(incorrect route, side view)

____       g  ____-->
    \______b_/

(correct route, side view)

____       g  ____-->
    \TTTTTTbT/


In this version, you still get to race it like a track if you choose badly. Therefore you only get hints based on what other people choose. If I had a bubblegum to protect myself, I could bait you into the wrong door ;)

From a scripting point of view, it isn't too hard. I just checked and for displaying the possible solutions, I can see if the createTextBillboard() feature works (I've never tried it), and for displaying the questions, that can be done with the GUI text feature (the same as the countdown at the start, or the 'WRONG WAY!' text without the flashing).
Questions can be formed by choosing random numbers within a range (e.g. use the random item seed to pick two numbers between 0 and 12 and then pick an operator from a list), possible answers can be a variation of the real answer (e.g. if question is 9 * 8, a possible answer can be 9 *7)

I didn't expose the difficulty (Novice, Intermediate, Expert, SuperTux) to scripting, otherwise we could use it to change the question difficulty! Maybe in the next version...

I'm busy for a while, but I can try and make a prototype some time in the future. However, I would want an educational track to also be a fun, good looking track!
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Re: Track and kart Ideas

Postby fdroidiordf » Yesterday, 15:17

I'm busy for a while, but I can try and make a prototype some time in the future.

That would be great!

However, I would want an educational track to also be a fun, good looking track!

You are right, in my opinion this is even the most important property for such an track. In the end of development, it should have the same quality (graphics, fun) as other tracks.
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