Introduce yourself

Re: Introduce yourself

Postby space88 » 14 Mar 2019, 16:22

Hi , everyone
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Re: Introduce yourself

Postby dulsi » 15 Mar 2019, 18:33

TimzUneeverse {l Wrote}:Hello, I'm TimzUneeverse. I'm from Vancouver, WA.

Welcome Timz. Any games you are currently developing or interested in developing?

Eldy {l Wrote}:Hello, I'm Eldy from France.

I have some skills in C++, Python, Lua, as well as the games engines Löve2D and Unity.

Not much interest for Unity here given it's closed source. I've thought of trying Love2D but haven't had the chance. Have you released any open source games? Anything you are interested in developing?
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Re: Introduce yourself

Postby Eldy » 18 Mar 2019, 10:32

Hello dulsi.

Well there are some open source game developped with Unity, but I understand that the fact that the engine is closed source is an issue. I am trying to learn Godot at the moment because I was also bothered by this.

I never released any open source games, but I am interested in contributing. I am interested in learning some networking for multiplayer games, as it is often a missing feature.

In fact I did one or two open source contribution, but really not much. I am never sure where to start when looking at open source projects...
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Re: Introduce yourself

Postby GunChleoc » 18 Mar 2019, 20:35

Well, if they have a bug tracker, you can have a look at that to see if anything would be fun for you to implement. Then talk to the other devs to help you find your way through the code.
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Re: Introduce yourself

Postby dulsi » 19 Mar 2019, 04:19

As GunChleoc mentioned bug trackers are good to see if you can implement anything. I did that for Tuxemon. After that I tried to level editing which caused me to discover the limitations of the scripting functionality so I started working on that. Unfortunately I'm horrible with my projects at entering bugs and leaving some simple tasks for new developers. When I do Open Game Source articles, I just played around with adding anything I felt was missing. Usually the changes didn't get merged but some did. I wish I had more time to do that.

Networking is something that is best to have in mind from the start as it can be hard to add to the game later. Most of my networking experience has been with projects from college. I haven't added network support to any of my current games. What type of games are you interested in? Maybe someone can point you to an open source clone. I recommend checking out http://osgameclones.com.
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Re: Introduce yourself

Postby PocketRogues » 19 Mar 2019, 04:36

Hello! My name is Andrew and I'm a game developer
My hobbies are gamedev, 3d modelling, philosophy, ski-racing
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Re: Introduce yourself

Postby dulsi » 19 Mar 2019, 13:39

PocketRogues {l Wrote}:Hello! My name is Andrew and I'm a game developer
My hobbies are gamedev, 3d modelling, philosophy, ski-racing

Welcom Andrew. My youngest is dragging me into 3d modelling. He wants to build 3d models to add to minetest and now 3d printing. Being only 8 means he asks for a lot of help. Are you currently working on a game project?
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Re: Introduce yourself

Postby PocketRogues » 19 Mar 2019, 13:47

dulsi {l Wrote}:
PocketRogues {l Wrote}:Hello! My name is Andrew and I'm a game developer
My hobbies are gamedev, 3d modelling, philosophy, ski-racing

Welcom Andrew. My youngest is dragging me into 3d modelling. He wants to build 3d models to add to minetest and now 3d printing. Being only 8 means he asks for a lot of help. Are you currently working on a game project?


Hi! Yes, I have a project (Rise of Legions on Steam). I can create a thread in the forum, if you're interested.
I mainly specialize in static (non-skeletal) models.
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Re: Introduce yourself

Postby dulsi » 19 Mar 2019, 14:44

PocketRogues {l Wrote}:Hi! Yes, I have a project (Rise of Legions on Steam). I can create a thread in the forum, if you're interested.
I mainly specialize in static (non-skeletal) models.

Is Rise of Legions open source? Non open source games are stuck in off-topic since this forum is mainly for open source but you can still discuss lots of things about the development process and whatnot. I use linux exclusively so I can't check it out.
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