RESOURCE: Mapping

Re: RESOURCE: Mapping

Postby Sniper-Goth » 27 Dec 2013, 16:52

I didn't went for the sci-fi feelings, gotta love retro things :v
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
User avatar
Sniper-Goth
 
Posts: 221
Joined: 27 Aug 2012, 20:10

Re: RESOURCE: Mapping

Postby restcoser » 27 Dec 2013, 17:43

Sniper-Goth {l Wrote}:I didn't went for the sci-fi feelings, gotta love retro things :v

Well, but... if we don't want to be the futuristic Sauerbraten we need only one theme, at least for the base components.
restcoser
 
Posts: 65
Joined: 03 Jul 2012, 11:25

Re: RESOURCE: Mapping

Postby Unnamed » 27 Dec 2013, 20:51

Sniper-Goth {l Wrote}:I didn't went for the sci-fi feelings, gotta love retro things :v

Well, retro doesn't really fit to RE. So here is my rocket model:
screenshot.0071.jpg
rocket model

download rocket model
Unnamed
 
Posts: 170
Joined: 05 May 2013, 18:16

Re: RESOURCE: Mapping

Postby Sniper-Goth » 27 Dec 2013, 21:39

At least its not as ridiculous as my other rocket mod for I.F., where the rocket's projectile is changed to the game's logo (a fist) hehe.
And a modding community will ALWAYS have strange things that don't fit the themes as well. Deal with it :)
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
User avatar
Sniper-Goth
 
Posts: 221
Joined: 27 Aug 2012, 20:10

Re: RESOURCE: Mapping

Postby restcoser » 27 Dec 2013, 21:43

Bring on the fight!
I vote for Unnamed!
restcoser
 
Posts: 65
Joined: 03 Jul 2012, 11:25

Re: RESOURCE: Mapping

Postby Ulukai » 27 Dec 2013, 21:50

Nice man, this that fits our current RL model perfectly
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: RESOURCE: Mapping

Postby Evropi » 28 Dec 2013, 00:43

Love it. There is one small change I would make; I would make those curves between the wings a little more pronounced to make it look extra scifi-ish. Otherwise, it's fantastic and in my opinion, should be included in the game!
You just wasted 3 seconds of your life reading this.
User avatar
Evropi
 
Posts: 364
Joined: 02 Sep 2012, 16:18

Re: RESOURCE: Mapping

Postby quintux_v » 28 Dec 2013, 03:48

Sniper-Goth {l Wrote}:At least its not as ridiculous as my other rocket mod for I.F., where the rocket's projectile is changed to the game's logo (a fist) hehe.
And a modding community will ALWAYS have strange things that don't fit the themes as well. Deal with it :)


That sounds really awesome, actually. And don't most modding communities make strange things as their own theme?

Ulukai {l Wrote}:Nice man, this that fits our current RL model perfectly


He should make a new rocket launcher to fit with the projectile.

Unnamed {l Wrote}:Well, retro doesn't really fit to RE. So here is my rocket model:


From what I can tell from the screenies, it might need a few more verts here and there, or maybe some better textures, the back and front ends look quite distorted. (Of course, the screenshots might be the issue. With your plasma model, the textures did look a little off in the screenshots, but were just fine in-game. Same might apply here.)
[eX] member
aliases: quintux_v | blakthunder
User avatar
quintux_v
 
Posts: 187
Joined: 24 May 2012, 00:14

Re: RESOURCE: Mapping

Postby restcoser » 28 Dec 2013, 12:23

Tbh, Unnameds model is perfectly fit for the purpose. If something is flying towards you with the speed of a rocket, you wont have time to admire it :P
restcoser
 
Posts: 65
Joined: 03 Jul 2012, 11:25

Re: RESOURCE: Mapping

Postby Unnamed » 28 Dec 2013, 12:28

quintux_v {l Wrote}:From what I can tell from the screenies, it might need a few more verts here and there, or maybe some better textures, the back and front ends look quite distorted.

Oh right, fixed it.
Evropi {l Wrote}:Love it. There is one small change I would make; I would make those curves between the wings a little more pronounced to make it look extra scifi-ish. Otherwise, it's fantastic and in my opinion, should be included in the game!

pronounced enough?
screenshot.0073.jpg


restcoser {l Wrote}:Tbh, Unnameds model is perfectly fit for the purpose. If something is flying towards you with the speed of a rocket, you wont have time to admire it :P

rocketspeed could be set to 100 or even less ;)
Unnamed
 
Posts: 170
Joined: 05 May 2013, 18:16

Re: RESOURCE: Mapping

Postby Evropi » 28 Dec 2013, 14:13

Well, by curves I meant 'going inwards' as before, but that looks pretty cool actually. :D
You just wasted 3 seconds of your life reading this.
User avatar
Evropi
 
Posts: 364
Joined: 02 Sep 2012, 16:18

Re: RESOURCE: Mapping

Postby freezurbern » 28 Dec 2013, 18:14

CAN WE PLEASE GET THIS AWESOME ROCKET IN SVN NOW?
Red Eclipse username: skiingpenguins
freezurbern
 
Posts: 29
Joined: 08 Sep 2013, 16:12
Location: East Coast, USA

Re: RESOURCE: Mapping

Postby favorito » 28 Dec 2013, 18:27

Looks great. Would love to see this in-game.
Remember, don't shoot food.
Image
User avatar
favorito
 
Posts: 42
Joined: 22 Nov 2011, 03:40

Re: RESOURCE: Mapping

Postby Sniper-Goth » 28 Dec 2013, 23:08

Had this here for a while, and decided to try it out to see how it looks as a background model.
Attachments
screenshot.0006.jpg
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
User avatar
Sniper-Goth
 
Posts: 221
Joined: 27 Aug 2012, 20:10

Re: RESOURCE: Mapping

Postby favorito » 29 Dec 2013, 16:53

Cool map, reminds me a bit of Shogo.
Remember, don't shoot food.
Image
User avatar
favorito
 
Posts: 42
Joined: 22 Nov 2011, 03:40

Re: RESOURCE: Mapping

Postby Sniper-Goth » 05 Jan 2014, 21:24

Little grenade i made these days. Will do the other WW2 one later.
Attachments
screenshot.0035.jpg
screenshot.0033.jpg
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
User avatar
Sniper-Goth
 
Posts: 221
Joined: 27 Aug 2012, 20:10

Re: RESOURCE: Mapping

Postby Unnamed » 14 Jan 2014, 18:28

quintux_v {l Wrote}:He should make a new rocket launcher to fit with the projectile.

I like the existing rocket launcher model, but I started creating a mesh nevertheless:
rocket_launcher.png
Unnamed
 
Posts: 170
Joined: 05 May 2013, 18:16

Re: RESOURCE: Mapping

Postby Sniper-Goth » 30 Jan 2014, 14:01

Went a bit crazy with the shaders lol.
Attachments
screenshot.0042.jpg
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.
User avatar
Sniper-Goth
 
Posts: 221
Joined: 27 Aug 2012, 20:10

Re: RESOURCE: Mapping

Postby Ulukai » 05 Feb 2014, 13:04

Don't post such pictures without warning us to protect our eyes!
Crazy stuff :p
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Who is online

Users browsing this forum: No registered users and 0 guests