Fort Magma

Fort Magma

Postby Dakal » 15 Jan 2011, 07:53

I want to improve this track with some textures but images don't fit like i want. The main reason is the pillars and the bridge have the same texture "brick.png", i don't know how to modify this with blender.

Here the textures and what I like to do with:
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fortmagma.zip
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1.png
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Re: Fort Magma

Postby Auria » 16 Jan 2011, 02:56

Hi,

thanks for the textures, I updated the track in SVN :)
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Re: Fort Magma

Postby STKRudy85 » 16 Jan 2011, 14:27

I'm interested to take a look on it , I will do it as soon as possible ...
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Re: Fort Magma

Postby Dakal » 16 Jan 2011, 23:17

Thank you.

I see that you also put a statue of Nolok, it's great! I think walls of this castle need more decorations like paintings or torchs.
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Re: Fort Magma

Postby STKRudy85 » 17 Jan 2011, 00:06

No it wasn't me :(
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Re: Fort Magma

Postby Auria » 17 Jan 2011, 01:19

No, that was me ;)

And yes, this track basically needs to be completely redone, we just need a skilled 3D artist
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Re: Fort Magma

Postby Dakal » 17 Jan 2011, 01:27

Auria {l Wrote}:No, that was me ;)

And yes, this track basically needs to be completely redone, we just need a skilled 3D artist


I'm just beginning with modeling so not me for the moment but i want to learn with stk tracks. I can export some models with blender but i can't open a B3D track. :(
By the way i use wings3D it's more easier. Can we make decent tracks with this software?
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Re: Fort Magma

Postby hiker » 17 Jan 2011, 01:50

Dakal {l Wrote}:I'm just beginning with modeling so not me for the moment but i want to learn with stk tracks. I can export some models with blender but i can't open a B3D track. :(

The .blend files for all tracks are in our media repository (http://supertuxkart.svn.sourceforge.net ... edia/trunk) - though be aware of the size, its like 300 MB or so. But you can easily download only all files for one track.

By the way i use wings3D it's more easier. Can we make decent tracks with this software?

We don't have any scripts to support this - so the only option would then be to export from wings3d, import into blender, then use our scripts. I can't comment on this approach at all.

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Re: Fort Magma

Postby Dakal » 17 Jan 2011, 02:52

hiker {l Wrote}:The .blend files for all tracks are in our media repository (http://supertuxkart.svn.sourceforge.net ... edia/trunk) - though be aware of the size, its like 300 MB or so. But you can easily download only all files for one track.


I downloaded all, thanks hiker. ;)
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Re: Fort Magma

Postby Auria » 17 Jan 2011, 15:43

Hi,

no Wings3D is not supported, and it most likely never will be. The main reason is that wings3D is very rudimentary compared to blender, it misses a lot of features like the property browser or ability to add empties, or even just the ability to make scenes IIRC, so it is unlikely that we can support it.
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Re: Fort Magma

Postby STKRudy85 » 17 Jan 2011, 23:05

In a past time I thought to ad this character with an animation rolling down the magma tunnel

Volcanic Rock.png
Volcanic Rock.png (71.09 KiB) Viewed 15385 times
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Re: Fort Magma

Postby Dakal » 20 Jan 2011, 01:29

STKRudy85 {l Wrote}:In a past time I thought to ad this character with an animation rolling down the magma tunnel

The attachment Volcanic Rock.png is no longer available


It's a good idea tracks need some funny animated things like that!

I try blender but i suxx with it, sorry there is no other word ... Anyway i can import some wings .obj to blender and then convert him with no problem, so i can't make tracks for the moment but i can make some decorations and other useless things ahahah.

An idea for this track, i can make pillars,chains and texture (i have also a little start of a new castle in cartoon style) but not the track :(
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nolok.jpg
cartoon_castle.png
concept.jpg
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Re: Fort Magma

Postby samuncle » 01 Feb 2011, 22:43

I begin a new world based on the Dakal's concept art

screenshoots:
Image
Image

download:
http://code.google.com/p/genaproject/do ... z&can=2&q=
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Re: Fort Magma

Postby Dakal » 01 Feb 2011, 23:33

samuncle {l Wrote}:I begin a new world based on the Dakal's concept art

screenshoots:
Image
Image

download:
http://code.google.com/p/genaproject/do ... z&can=2&q=


samuncle i love you, would you marry me?
seriously good work. :)

i don't understand your zipper stuff. Is it a replacement of the railing?
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Re: Fort Magma

Postby samuncle » 02 Feb 2011, 01:57

i don't understand your zipper stuff. Is it a replacement of the railing?


No it's just a Traffic sign like this
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Re: Fort Magma

Postby samuncle » 02 Feb 2011, 02:51

New screenshoots

Image
Image
Image
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Re: Fort Magma

Postby Dakal » 02 Feb 2011, 03:41

samuncle {l Wrote}:New screenshoots

Image
Image


awesome cave now!
Just one thing about the pillars i think more bigger is better, they suppose to carry the road its heavy.
Last edited by Dakal on 02 Feb 2011, 10:04, edited 1 time in total.
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Re: Fort Magma

Postby Static Juice » 02 Feb 2011, 07:32

Very impressive. :cool:
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Re: Fort Magma

Postby Auria » 03 Feb 2011, 02:05

I added the current version of the new fort magma to SVN :)
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Re: Fort Magma

Postby Dakal » 03 Feb 2011, 03:00

I tested the track it's good but like the others tracks too easy for the moment we need something like Rudy's idea.
I have no music on this race, anyway i think a music like that fit better than the old one.
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Re: Fort Magma

Postby STKRudy85 » 03 Feb 2011, 10:07

I will be more present in few days I had many things to do in my real life

Static Juice {l Wrote}:Very impressive

Yes I like so much dakal's work
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Re: Fort Magma

Postby Dakal » 03 Feb 2011, 10:36

STKRudy85 {l Wrote}:Yes I like so much dakal's work


It's samuncle's work xD
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Re: Fort Magma

Postby STKRudy85 » 03 Feb 2011, 12:08

Yes but I'm talking about yours , but he's a great artist too ... :p
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Re: Fort Magma

Postby Dakal » 05 Feb 2011, 00:43

STKRudy85 {l Wrote}:Yes but I'm talking about yours , but he's a great artist too ... :p

thanks. :)


I started a painting of nolok to decorate the castle it's not finish but i think it's already cool :)
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nolok_exemple.png
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Re: Fort Magma

Postby charlie » 05 Feb 2011, 01:53

Very cool dakal... I really like the style. It has a Nintendo-ish feel to it!
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