kalado {l Wrote}:Here's a work in progress, I tried to work a bit on the track shape, we're currently mainly modelling ruins and other things like that. Critics are welcome.
Looks great! If you want to test bump mapping (since you mentioned this in the other thread), let me know - just create a very simple example, and post the blend and all textures here, and I'll see what we can do.
Have you considered a shortcut/secondary way? E.g. you could move the pyramid on the right forward a bit, add a ramp (perhaps slightly off track, so that people would need some nitro to drive there quickly enough). Then people can jump into a tunnel into that smaller pyramid, which will cross over (with a bridge, or undergroun) to the big pyramid, and rejoin the main track. Just an idea I had

Cheers,
Joerg