GeekPenguinBR {l Wrote}:Do you mean something looking like this?
https://www.youtube.com/watch?v=xFuYnzA8mys
And/or a mixture including landscape from this one?
https://www.youtube.com/watch?v=lZ4ymCNqsT0
tempAnon093 {l Wrote}:While I do think a replacement like Sven's is an improvement, I will miss Snow Peak. I found the track layout very fun and varied.
forum {l Wrote}:Will this and other "decommissioned" tracks remain available as addons?
wax {l Wrote}:Gameplay : One of the worst of stk : a lot of collision problems that make the race unfair, 90% luck dependent in online multiplayer
wax {l Wrote}:For the wide-turns, I don't think it's easy for artists to modify them.
wax {l Wrote}:Also this track is broken, there are 2 shortcuts that save 2-3s in the final time.
Do you mean the collisions that usually happen right after start? I think it isn't any worse than in The Old Mine or on XR591.
What's wrong with the wide turns?
The one thing I kind of hate about Snow Peak is that usually, you can only pass other karts in the first half of the track. As soon as you're heading down towards the big snowman by the wooden bridge, I hardly ever manage to pass anyone.
wax {l Wrote}:Do you mean the collisions that usually happen right after start? I think it isn't any worse than in The Old Mine or on XR591.
No I mean when you slightly touch the wall at these places (and several others) you are projected in the opposite direction.
https://imgur.com/a/UsrKgyt
Here is a fun example https://youtu.be/dKA-_geI-OU?t=27
wax {l Wrote}:What's wrong with the wide turns?
What is wrong in the wide turns is that it's kinda boring.
wax {l Wrote}:The one thing I kind of hate about Snow Peak is that usually, you can only pass other karts in the first half of the track. As soon as you're heading down towards the big snowman by the wooden bridge, I hardly ever manage to pass anyone.
Actually you have lost the race just after the first gifts .
forum {l Wrote}:Will this and other "decommissioned" tracks remain available as addons?
The fun example is fun but I don't think there's anything wrong with it: when you drive at full speed on the rock face, you go flying over the mountain but it doesn't help you get anywhere, so no problem.
I don't understand the 3 pictures. What's about to happen there? What are they supposed to illustrate?
And it never happened to me that I'd get propelled in the opposite direction after touching a wall or even driving into it hard. It just sends you flying in the air as I would expect.
wax {l Wrote}:I don't understand the 3 pictures. What's about to happen there? What are they supposed to illustrate?
And it never happened to me that I'd get propelled in the opposite direction after touching a wall or even driving into it hard. It just sends you flying in the air as I would expect.
Fouks has also that kind of issue in his wr video (between 2 and 4s). This happens often to speedrunners/or very good player because we drive near of the wall.
https://videos.supertuxkart.net/videos/ ... ab51245ac2
kimden {l Wrote}:Maybe the gameplay is too easy there but imo a couple of slight changes would be enough to make the first 5 corners not the same left 90° thing, and to make graphics much better. Though I kind of like the new Snow Peak replacement too, but I'm still afraid of lags coming there and possible big gaps on the finish. Don't know which option is better.
wax {l Wrote}:Are you kidding me? https://imgur.com/a/nE5sP1B Here are some frames. First he hits the wall, then he's projected at the right and fails in water.
For the shortcuts, adding some checkline would be enough.
I still don't think it's interesting to keep this track. There's nothing good there. So a big improvement is needed.
Wuzzy {l Wrote}:Also save any other track that is on the brink of deletion. For crying out loud, we're way past 1.0, please stop touching the tracks, already! Even if the existing tracks are not perfect. You're always going to find something to complain about, and I get it. But can we please at least preserve the CORE content of the game?
I'm 100% okay with fixing obvious track bugs like mega shortcuts or surprise collisions or surprise invisible walls, etc. But the existance of these bugs doesn't justify deleting the whole track. Why not just fix the bugs?
Heck, even a graphical remake would be fine with me. A TRUE remake that preserves the track outline, not a completely different track that has nothing do with Snow Peak anymore.
"Replacement" is an euphemism because the replacements are not at all like the track they replace. They have the same general theme, but that's it. It's different graphics and different track design, how can you honestly call it a "replacement"? It's a new and different track, not a replacement. The "replacement" tracks shouldn't even have the same name as the deleted track, as it's very confusing (especially since the deleted tracks go into the add-ons anyway).
SvenAndreasBelting {l Wrote}:... And if somebody will improve the track back to main game standards that's a good thing for sure.
Wuzzy {l Wrote}:The "replacement" tracks shouldn't even have the same name as the deleted track, as it's very confusing (especially since the deleted tracks go into the add-ons anyway).
Wuzzy {l Wrote}:See also. - "You're way past version 1.0 right now, PLZ stop screwing around with the content, already. You're destroying history!"
Wuzzy {l Wrote}:But the existance of these bugs doesn't justify deleting the whole track. Why not just fix the bugs?
Wuzzy {l Wrote}:I'm afraid, in 5 years, SuperTuxKart will probably be wildly different from what we had at version 1.0, but it is still called "SuperTuxKart" for some reason
Wuzzy {l Wrote}:Save Snow Peak!
I absolutely agree!
Also save any other track that is on the brink of deletion. For crying out loud, we're way past 1.0, please stop touching the tracks, already! Even if the existing tracks are not perfect. You're always going to find something to complain about, and I get it. But can we please at least preserve the CORE content of the game?
I'm 100% okay with fixing obvious track bugs like mega shortcuts or surprise collisions or surprise invisible walls, etc. But the existance of these bugs doesn't justify deleting the whole track. Why not just fix the bugs?
Heck, even a graphical remake would be fine with me. A TRUE remake that preserves the track outline, not a completely different track that has nothing do with Snow Peak anymore.
"Replacement" is an euphemism because the replacements are not at all like the track they replace. They have the same general theme, but that's it. It's different graphics and different track design, how can you honestly call it a "replacement"? It's a new and different track, not a replacement. The "replacement" tracks shouldn't even have the same name as the deleted track, as it's very confusing (especially since the deleted tracks go into the add-ons anyway).
See also.
eltomito {l Wrote}:For starters, somebody could take Sven's textures from his new snow track and see if they would make Snow Peak look better.
Alayan {l Wrote}:We are not working with a maximum number of tracks in mind, if there is enough high-quality tracks to have 24 or 25 in STK 2.0, then we will have that. But it's important to ensure we raise the bar on both graphics quality and gameplay value. The quality of SuperTuxKart tracks overall is rather uneven, owing to the development process over many years. Consistency means we don't have the odd track that stands out as poor.
A replacement track is not meant to share the old track's driveline. It's meant to ensure we don't end up with less tracks than we had before. I would take an urban circuit just as gladly to replace Snow Peak if it has the required quality. It's nice if the different tracks have their own personality and cover different themes, but there is no strict requirement on what themes should be covered.
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