Hi blablub
OpenDungeons uses Ogre engine, so it needs .mesh for the objects and .material for all texture-related concerns.
For blender exists a ogre-exporter, for wings3D there seems to be also one. It's from Decembre 2009, so not tested against newest version. If you wanna try it out, other potential wings3D users would love to read about your experiences, I bet
http://www.ogre3d.org/tikiwiki/Wings3D+ ... ture=ToolsOgre format is a bit tricky (as I know from my own experiences). This thread here contains much explanations (and stupid questions from me, overread these!) about it:
viewtopic.php?f=38&t=696EDIT: I basically meant this thread here:
viewtopic.php?f=42&t=698&start=0At the moment we need basically every item that fits into a dungeon, I would recommend to download the latest version, take a look at it and then just create something you get in mind.
If you have questions during the process, just open a new thread, name it after your object and we will try to help. I am just not sure if someone has experience with wings3D here, but we will see then
Good luck!