benau {l Wrote}:Maybe but if it's for official usage u need to make sure the kartsize is 100% like before for compatiblity
forum {l Wrote}:Would you like to provide your results to us if it can be used officially?
McRavenINDo {l Wrote}:I am currently revamping Kiki.
Hello,McRavenINDo {l Wrote}:I am currently revamping Kiki.
I already did something like that, but mainly because of this:
https://luffah.xyz/wiki/supertuxkart/better_karts
Maybe you could also help here.
If you want to take a look at my Kiki mod:
https://online.supertuxkart.net/addons.php?type=karts&name=kiki
Typhon {l Wrote}:Looks nice so far.
Typhon {l Wrote}:I didn't have the time to remake the entire character, and probably I'd need more than a simple subsurf modifier...
benau {l Wrote}:If you dont mind just give me this character blend and I will do the rest for you
benau {l Wrote}:Btw blender 2.8x is not compatible for now, need some conversion
benau {l Wrote}:It needs 2.79
then you need to limit the polycount around 15xxx and ~3x bones for all devices we support
benau {l Wrote}:Well you can just use blender material and i can bake texture for you
Yes
Shape key is not supported, sorry.... (not compatible with hardware skinning)
The original kiki blend contains all animation frame of markers used at the moment
benau {l Wrote}:if you are sure the kart size is 100% the same it can be included this release, and maybe typhon can help you for the rest
benau {l Wrote}:and why do u create the blend with 2.8 anyway... told you only 2.79 is supported
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