These are the last buildbot builds of the 2.7 release series, with additional
bug fixes and new features on top of 2.79b release.
These features are now part of the 2.80 release. They never made it into an
official release of the 2.79 series.
The media repository is place where all the original files of 3D-Models, textures, sound and all the other game art used in STK. This is necessary because those files are normally too large or even incompatible with the game, so they are shrinked or converted before being shipped with the game.
43439 pidgin-exhaust.png
208226 pidgin-kart-uncolorizable.png
185511 pidgin-kart.png
14123 pidgin-plate.png
1469656 pidgin.blend
165841 pidgin.png
14074 pidginicon.png
370 pidginwindow.png
24650 stktex_aztekFeather_a.png
1051374 wheel.png
1811 headlights.spm
2039 kart.xml
331 materials.xml
43439 pidgin-exhaust.png
208226 pidgin-kart-uncolorizable.png
185511 pidgin-kart.png
14123 pidgin-plate.png
1469656 pidgin.blend
165841 pidgin.png
219693 pidgin.spm
14074 pidginicon.png
370 pidginwindow.png
24650 stktex_aztekFeather_a.png
32771 wheel-front-left.spm
32771 wheel-front-right.spm
32771 wheel-rear-left.spm
32771 wheel-rear-right.spm
1051374 wheel.png
So opening in Blender and exporting from there creates new files. I know that I should not upload via SVN, but I am curious what to do with these extra files.
And I am struggling with the whole concept of Blender (had hoped that e.g. recoloring something to quickly see effects in-game would be easy, but for me it is not).
Users browsing this forum: No registered users and 1 guest