by neurohound » 15 Jul 2020, 15:00
YES! I have been playing Supertux for literal years, so I guess my skill level is supposed to be high? Maybe saying Tower of Ghosts is only enemy spam would be too much on my part. It is structurally challenging, has some clever design choices. The number of enemies could just be reduced. Especially the circling flames, which made sense in Nolok's Castle, since you could just find the right timing and walk through a few in a row, but here it's more like: here's a platform, there's a haywire bomb on it, so you have to jump away from it, but you can't always do it, since there is a circling flame threatening you with death right around the corner. All throughout the level. And all you got is three lives. Plus it's looooong. You think you have just successfully passed it, but nope, next section! I cannot imagine kids playing this without smashing their keyboards to pieces. I know I almost did, and I am not a kid.
What I'm saying is: tuning the challenge is part of game development. And this level definitely needs mild tuning, so that it is more difficult than Nolok's Castle, but not so difficult it makes you die once inbetween every checkpoint.