What method of control is used for swimming?
DevonST {l Wrote}:What method of control is used for swimming?
If Tux jumps into water, he automatically starts swimming. If you press nothing, Tux will slowly descend. If Tux touches ground underwater, he stands up and you can walk normally. Leaving the ground makes Tux swim again. While swimming, you can use the direction keys to move. If you stop holding a direction, Tux decelerates (as he does on ice).
What makes swimming special is that you can press JUMP to get a boost in the direction Tux is facing. Spamming the JUMP key allows you to swim gain hyper speed. Jumping out of water like a dolphin is also very fun!
Worldblender {l Wrote}:DevonST {l Wrote}:What method of control is used for swimming?
If Tux jumps into water, he automatically starts swimming. If you press nothing, Tux will slowly descend. If Tux touches ground underwater, he stands up and you can walk normally. Leaving the ground makes Tux swim again. While swimming, you can use the direction keys to move. If you stop holding a direction, Tux decelerates (as he does on ice).
What makes swimming special is that you can press JUMP to get a boost in the direction Tux is facing. Spamming the JUMP key allows you to swim gain hyper speed. Jumping out of water like a dolphin is also very fun!
All that sounds exciting. Are there any levels (or there will be) where I can try this swimming feature, or will I have to make my own using the level editor?
KiyanTheBluePenguin {l Wrote}:BTW,
This Feature Has Been Not Included For
Too Long,
I Guess It Didn't Go Into The Mind Of The Creators,
Until It Did...
Well Its Here Now.
theXman63 {l Wrote}:Also, some levels are now broken because of this new ability.
For example, in the level, lava lake from Hume's rainbow cave, you can cheat by spamming the jump key while invincible in the lava to make it easier
divVerent {l Wrote}:Yeah, clearly some levels will need updating. I personally don't even like that one can swim in lava at all. Not that one should drown there either though... if it were real lava, it probably should be instant death.
divVerent {l Wrote}:If we make lava instant death, the next question is, should this even apply during invincibility frames?
In particular the Mega Man game series said no to that, and allowed Mega Man to touch spikes after touching an enemy, but not when unhurt. Very odd. But understandable as having some hurt triggers work despite invincibility frames is an odd special case, coding wise.
KiyanTheBluePenguin {l Wrote}:divVerent {l Wrote}:If we make lava instant death, the next question is, should this even apply during invincibility frames?
In particular the Mega Man game series said no to that, and allowed Mega Man to touch spikes after touching an enemy, but not when unhurt. Very odd. But understandable as having some hurt triggers work despite invincibility frames is an odd special case, coding wise.
Yeah,
Invincibility frames should be what they are telling.
They make You invincible against everything,
so lava counts too.
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