Julius {l Wrote}:Hmm, not an expert at all on that topic, but I have seen most non-performance critical apps to use TCP loopback instead? Maybe that works more universally?
gamerzilla.GamerzillaInit(False, os.path.join(data_home, "seahorse-adventures") + "/")
seahorse = gamerzilla.Gamerzilla()
seahorse.short_name = "seahorse_adventures"
seahorse.name = "Seahorse Adventures"
seahorse.image = "data/gamerzilla/seahorse-adventures.png"
seahorse.version = 1
seahorse.numTrophy = 1
trophy = gamerzilla.GamerzillaTrophy()
trophy.name = "Defeat Boss"
trophy.desc = "Defeat all levels and boss in order"
trophy.maxprogress = 1
trophy.true_image = "data/gamerzilla/win1.png"
trophy.false_image = "data/gamerzilla/win0.png"
trophyArray = gamerzilla.new_GamerzillaTrophyArray(1)
gamerzilla.GamerzillaTrophyArray_setitem(trophyArray, 0, trophy);
seahorse.trophy = trophyArray
gameid = gamerzilla.GamerzillaGameInit(seahorse)
gamerzilla.GamerzillaAddTrophy(seahorse, "Defeat Boss", "Defeat all levels and boss in order", 1,"data/gamerzilla/win1.png", "data/gamerzilla/win0.png")
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