Julius {l Wrote}:Looks super cool.
I hope this will become a libre Jack Box like party game over time
ffaf {l Wrote}:I can only play this in short burts or my mind frays!
ffaf {l Wrote}:Out of curiosity, how many microgames do you aim for?
Yeldham {l Wrote}:ffaf {l Wrote}:Out of curiosity, how many microgames do you aim for?
As many as I can pump out, honestly.
Wuzzy {l Wrote}:How do I run this game?
Wuzzy {l Wrote}:German translation for you.
How do I compile/build this game?
Also, what's the use of tickets?
palrogg {l Wrote}:Really nice! I love music transitions and how the tempo accelerates with game speed.
Some technical feedback:
- UI: The first times I played, I didn’t understand you need to pick up 6 minigames to use the “Choose” option, and I badly wanted to try Neo Highway and Thing Factory, so I ended up ticking “Survival” in the random mode :-)
- App: I had to change permissions to make it work on Mac OS, main binary wasn’t executable, read-only. I don’t know if it may come from Godot. I had to chmod +x Librerama.app/Contents/MacOS/Librerama (here’s the error which showed up when opening the app)
Yeldham {l Wrote}:- It may be because the macOS binary is unsigned?
palrogg {l Wrote}:The issue was really related to file permissions.
Julius {l Wrote}:Also tried it a few days ago. Pretty cool so far
Can the controls for the "keep the metal ball in the circle" mini-game be reversed? Not sure why, but it feels exactly the opposite of what I would expect. But maybe that's on purpose
palrogg {l Wrote}:“chmod +x Librerama.app/Contents/MacOS/Librerama” and a reupload should resolve the issue…
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