Could it open into large spaces sometimes (where the ice bridges could be)?
Could there be some stuff in the walls so that it isn't always the same texture? Maybe a frozen mammoth here and there or some rocks or some dirt or some moth or whatever?
Typhon {l Wrote}:So then... next thing to do is placing Items, and then looking for testers^^
Typhon {l Wrote}:TESTERS WANTED!
Please test
-in both directions
-with AI Karts
Feedback is welcome.
Install both files in one folder to run this track
https://cdn.discordapp.com/attachments/376132246161326081/693412591212691456/icycave-textures.zip
https://cdn.discordapp.com/attachments/376132246161326081/693412722267652118/icycave-track.zip
George Calibur {l Wrote}::zlib:Typhon {l Wrote}:TESTERS WANTED!
Please test
-in both directions
-with AI Karts
Feedback is welcome.
Install both files in one folder to run this track
https://cdn.discordapp.com/attachments/376132246161326081/693412591212691456/icycave-textures.zip
https://cdn.discordapp.com/attachments/376132246161326081/693412722267652118/icycave-track.zip
Great track!
Pros: Texture are Good, Items + Nitro + Bananas
Cons: 3 Minutes? These pictures (In both directions)
Typhon {l Wrote}:George Calibur {l Wrote}::zlib:Typhon {l Wrote}:TESTERS WANTED!
Please test
-in both directions
-with AI Karts
Feedback is welcome.
Install both files in one folder to run this track
https://cdn.discordapp.com/attachments/376132246161326081/693412591212691456/icycave-textures.zip
https://cdn.discordapp.com/attachments/376132246161326081/693412722267652118/icycave-track.zip
Great track!
Pros: Texture are Good, Items + Nitro + Bananas
Cons: 3 Minutes? These pictures (In both directions)
Thanks for testing
Yeah, well... the mist doesn't look good with graphics 1 or 2...
I already know that the AIs are crashing in both directions, but at least in reverse AIs are managing to finish the track, when they are racing with Beastie or Amanda,
but I don't know the reason why the AIs are crashing...
Typhon {l Wrote}:but I don't know the reason why the AIs are crashing...
tempAnon093 {l Wrote}:edit: Also, what is the check height for the driveline. It might be possible that it's detecting the track above/below the one it is meant to check?
tempAnon093 {l Wrote}:I haven't done much testing (so excuse the lack of planning) but I've found it easy to skip through the track in open places. Maybe a few transparent drop+reset planes could be useful to prevent dropping down floors?
One example: https://peertube.co.uk/videos/watch/897 ... 9343be99e7
Typhon {l Wrote}:Yes, that could be the reason... here the screenshot
tempAnon093 {l Wrote}:Typhon {l Wrote}:Yes, that could be the reason... here the screenshot
Hmm... It's floating quite high above the track. Because the Min Height Testing is only -1, if a part of the driveline is higher then 1 unit above the track then it might be impossible for the AI to reach so they might go in circles trying to get to the next part? (This is a guess)
If the entire driveline is raised the same height above the road, maybe lower it a bit. Also, the driveline testing height can be made bigger (-3,3 should be enough? Basically you want it to hit all the road they should be driving on, but not big enough that it hits the level above or below)
Typhon {l Wrote}:So, if someone wants to test Version No 2...
https://cdn.discordapp.com/attachments/376132246161326081/694149225801580603/icycave-track.zip
https://cdn.discordapp.com/attachments/376132246161326081/694149252334616666/icycave-textures.zip
Typhon {l Wrote}:So, if someone wants to test Version No 2...
eltomito {l Wrote}:Great progress!
- The big caverns with the bridges - there are 3 I think? - look great.
- It's much better with items.
- The boarded up passages and other special objects really make it more interesting.
eltomito {l Wrote}:It still feels a little boring, though, mostly because most of the time, the tunnel still looks the same and one lap takes almost 4 minutes!!
Some ideas to make it more interesting:
-Change the shape, width and height of the tunnel quite often. Just make the ceiling higher or lower (even so much that it would get in the player's view) could help.
-You can make the tunel wider at times and put some rock columns (speleothems) in the middle of the road. You have some in the caverns already, use more!
-There's a rocky shoulder next to the icy road almost all the time but you can drive on it just as fast. Maybe there could be different types of rock on the road shoulder and some would slow you down more, some less, some none at all. If they were visually different, it would make things more interesting too.
-Boulders. Either in the middle of the road or on the side of the road so that if you skid off a little, you hit them.
eltomito {l Wrote}:-The road crosses under or above itself a lot of times. Maybe you could use that to add:
- icy windows that let you see but not cross to different parts of the road
- small connecting tunnels that are too small for a kart but big enough for a bowling ball to pass through and pester karts far ahead of you.
- Put some bats that randomly fly over the characters head into the camera and make you see nothing for a while.
Typhon {l Wrote}:
The Bowling shortcuts...
You mean something like this?
Out of your ideas, I added another detail:
What do you think about it?
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