kimden {l Wrote}:I cannot get out of tunnel because there is a pile of snow, also the music is not playing...
benau {l Wrote}:kimden / penny actually exposing stk version to script is not enough because angelscript doesn't know how to preprocessing before compiling.... (if you want someting like #if STK_VERSION > 1000099 in scripting.as)
tempAnon093 {l Wrote}:
- [TODO] Shortcut at end is too easy. Should it be removed or made more difficult?
tempAnon093 {l Wrote}:
- [TODO] Add some rocks, maybe some more trees.
tempAnon093 {l Wrote}:
- [TODO] Add hidden driveline on secret alternate route to prevent restarts at slow speed? (not tested)
eltomito {l Wrote}:Make it more difficult! Maybe add invisible patches of deep snow that slow you down if you don't avoid them.
Seeing that you're good at scripting, you could actually make the patches appear in unpredictable places every time the race starts.
eltomito {l Wrote}:Actually, it would be cool if there was a little brook running across that plain that you could only jump across in a concrete place.
eltomito {l Wrote}:Yetti tracks in the snow? The snowman from Snow Peak?
eltomito {l Wrote}:I've never found the secret route! It's rmaddenning but don't tell me!
benau {l Wrote}:https://github.com/supertuxkart/stk-code/pull/4182#issuecomment-570539680
Andet {l Wrote}:On an unrelated note, have you ever thought about fixing up some of the official tracks for 2.0?
kimden {l Wrote}:Just for your information, while the track works very well offline, online ride is more complicated because some players (including me) have huge lags for some reason. [snip]
benau {l Wrote}:lol why don't you just use #if STK_VERSION > 1000099 !
kimden {l Wrote}:while the track works very well offline, online ride is more complicated because some players (including me) have huge lags for some reason.
benau {l Wrote}:well if 1.0 stk see #if STK_VERSION > 1000099 it will just ignore the whole scripting.as, and it will just complain about missing scripting function, you can try that.
tempAnon093 {l Wrote}:I tried Frozen Drive on HK #3 and seemed to have no lag. However, I had the 2nd revision and the server and/or other player didn't so I think that caused a server crash. Oops.
tempAnon093 {l Wrote}:benau {l Wrote}:lol why don't you just use #if STK_VERSION > 1000099 !
Because it will crash 1.0 and below, I believe.
kimden {l Wrote}:some players (including me) have huge lags for some reason.
kimden {l Wrote}:tempAnon093 {l Wrote}:Btw there also was a crash when 2 players played recently, but I don't exactly know why (it said something about missing images (?) on server). Maybe different revisions indeed.
kimden {l Wrote}:2. When a player rides online alone and takes a prize, the server crashes (timeout happens in some time), and the client doesn't crash. When a spectator is added, the server and the spectator crash, the rider doesn't crash. (Everything tested with 1.1 clients and server)
tempAnon093 {l Wrote}:I am aware of a few missing, unused textures (approx_diagonals.png, zipper_stk_generic_ice_a.png, not certain about babel-trim11c.jpg, modern_mine_beam.png) and the orange fence was introduced, but I doubt missing textures will cause a crash. Server logs would be nice to have, but I think it's an 'update or it will crash' issue. Not much I can do about it.
tempAnon093 {l Wrote}:This is critical, do you have server logs? Can you confirm all clients and servers are on the newest Frozen Drive update (= rev 2).
Kimden {l Wrote}:Yes, I have: https://pastebin.com/Zu2nTpB0. [snip]
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