Level editor tools

Level editor tools

Postby chomwitt » 21 Nov 2019, 14:45

Hi.
I am trying to learn the level editor.
Could please someone explain the basic tools?
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Re: Level editor tools

Postby DevonST » 21 Nov 2019, 15:51

I made a guide which explains everything from the ground up: https://forum.freegamedev.net/viewtopic ... 69&t=10370
I made a worldmap, see “Puzzles or Platforms?
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Re: Level editor tools

Postby chomwitt » 22 Nov 2019, 15:08

To make the igloo, go to Tilegroups > Exits. Tux’ Igloo is split up into two parts to make it look more 3D. Select the first part and paste it in tile map −100. Then select the second part and paste it in tile map +100.

Excellent effort. Thanks

I have the git trunk version compiled. There is no igloo in the Tilegroups > Exits.
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Re: Level editor tools

Postby WeLuvGoatz » 22 Nov 2019, 15:14

The Level Editor has undergone quite a few changes since 0.6.0, so you might need to update your guide for the upcoming 0.6.1. Also, as one of the changes in the new update, the tilegroups have been rearranged and exits have migrated to decals.
No.
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Re: Level editor tools

Postby Serano » 22 Nov 2019, 15:15

That's because it is no longer tile-based. You'll need to use the decal tool for that (like in the Halloween Add-On).
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Re: Level editor tools

Postby chomwitt » 22 Nov 2019, 22:26

I pulled the newest code and compiled version v0.6.0-1010 but still
cant find any igloo.

I pressed the 'decal' object , and a big sing appeared. I search the term a little.
Decal is a kind of a background ? But no progress.

Still the level editor is getting prettier step by step. better undo buttons , rubber appers whole .
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Re: Level editor tools

Postby Serano » 23 Nov 2019, 08:55

It's under "data/images/decal/snow", named "exitfg.png" and "exitbg.png".
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Re: Level editor tools

Postby chomwitt » 24 Nov 2019, 23:01

Thanks Serano.

I've found it.

What decal means?
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Re: Level editor tools

Postby Alzter » 01 Feb 2020, 12:10

The latest update improves the level editor's UI a ton, you should check it out
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Re: Level editor tools

Postby Busybody43 » 01 Feb 2020, 21:32

a is self explanatory; an eraser!
b is for if you want to place normally, (RED) drag a rectangle like on the desktop to place stuff down, (GREEN) or a fill all tool like in ms paint. (bucket)
C, to my knowledge, only really matters if you're placing objects down... It's just normal if it's a cursor, or it copies a selected object (With the same boxes checked, name used, and sprite chosen) if it's that 2 folder thing.
d is settings, like save or test level, choose other level (or level pack) change name, and more!
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