by QwertyChouskie » 28 Oct 2019, 17:06
If we were to port to the PS4, we'd have to re-write large portions of the rendering engine to use whatever API Sony uses. Supposedly the PS5 and next-gen Xbox will both get Vulkan, then a layer like Zink could be used for translating OpenGL->Vulkan, but obviously those consoles will have to be released first, then we'd need the manpower to do the port. iOS is a bigger priority at this point.
Contributor to/fan of STK (Upstreamed Cartoon theme, numerous random big fixes/tweaks)