Hedgewars (turn-based strategy) [1.0.0]

Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby Wuzzy » 21 Jun 2019, 19:36

OK. I have merged all your translations now. Great work, as always! :)

As for hedgewars_gd.ts, it turned out the 20 “missing” strings were not missing at all, those were from older versions and have been deleted now. I realized you actually did complete this file 100%. Sorry for that.

Do you intend to translate the .lua file this time or is that just too much? I can totally understand if not. Note our testing phase will probably take several weeks, we're not trying to rush out a release.
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby GunChleoc » 22 Jun 2019, 11:57

Intend, yes. Whether I succeed is another matter. It is pretty challenging to translate, especially since it's sorted alphabetically and context is therefore a problem.
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby Wuzzy » 23 Jun 2019, 12:46

Yeah, we know our translation files are very messy. :( We really should move to Gettext one day. Anyway, if you need help in understanding something, we'll be ready to help in our chatroom (#hedgewars in irc.freenode.net).
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby theXman63 » 06 Jul 2019, 23:27

can you add one new weapon? its called the nuclear bomb. it deals 75 damage points, and cuts a huge hole in the terrain. the explosion can wipe many hedgehogs out.
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby Wuzzy » 07 Jul 2019, 15:18

Sorry, we're not adding any new weapons for the upcoming release. It's now all about testing and translating.

Anyway, 75 damange doesn't seem a lot. For comparison, the hellish hand grenade deals 90 damage + fire.
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby cynicfm » 07 Jul 2019, 19:02

Nice game i like it very much!!
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby Wuzzy » 29 Jul 2019, 13:13

GunChleoc, what's your progress so far?

Also, is there any macOS user here who could help us? We might need someone to create a macOS build. Help on this task would be greatly appreciated.
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1.0.0 Beta 1

Postby Wuzzy » 29 Jul 2019, 17:34

A new beta version of Hedgewars has just been released. Version 1.0.0 Beta 1.

This is mostly more bugfixes found in the previous version. We actually had a few people help testing, and some translators, too. Read all about it here:

https://hedgewars.org/node/8962

Enjoy! :)

Note that if you play online, you are probably better off with 0.9.25, since that's still the current official version that most players play. But if you and your buddies play the exact same version (even if it's beta or alpha), you should be fine, you just won't be able to play with players on the other versions. Or if you just want to try out the latest goodies right now.

We're coming pretty close to a big 1.0.0 release now! :D
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby Julius » 10 Aug 2019, 16:39

The #hedgewars IRC channel can now also be reached via our Mattermost chat https://chat.freegamedev.net

Edit: linked to the Hedgewars discord server as well.
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Re: Hedgewars (turn-based strategy) [1.0.0 IS IN THE WORKS]

Postby GunChleoc » 10 Aug 2019, 17:43

Wuzzy {l Wrote}:GunChleoc, what's your progress so far?

No further progress at this time - I have been too busy to look at it.
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1.0.0 Beta 2

Postby Wuzzy » 27 Aug 2019, 03:38

We have just released version 1.0.0 Beta 2!

Now with a macOS build! Apart from that, it just contains more minor bugfixes. Mostly about the build.

Bugfixes and features (compared to Beta 1):
  • Fix countless general build problems
  • Fix build problems on macOS
  • Fix hedgehog movement stopping when activating flying saucer after a jump
  • Bad behaviour fixed: Girders can no longer be placed in moving hedgehogs and land objects
  • Remember maximized state of windows
  • Add crocodile hat (zoo_crocodile)
  • New icon for switch hedgehog

Read more here:
http://hedgewars.org/node/8981
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Release Candidate 1 released!

Postby Wuzzy » 30 Sep 2019, 20:49

The release is going closer and closer!

Release Candidate 1 is out! Just more bugfixes. We believe this will become version 1.0.0, if nothing surprising pops up.

Changes (compared to 1.0.0 Beta 2)
  • Racer: Can play with invulnerability disabled
  • Racer: Improve compability with more game scheme settings
  • King Mode: Auto-select teleport in king placement phase
  • Display arrow pointing to current hedgehog only once in wrapped maps
  • Translation updates: Hungarian, Italian, Russian, Traditional Chinese
  • Fix computer player sometimes spamming lots of messages to server, causing it to be kicked
  • Chat command help: Hide /saveroom and /loadroom command for unofficial server (they don't work)
  • Battalion, Points mode: Update displayed team points earlier
  • Battalion, Highland mode: Fix incorrect health boost
  • Fix memory leaks
  • Increase user name length in network settings to 40

News post:
http://hedgewars.org/node/9012
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1.0.0 RELEASE PARTY

Postby Wuzzy » 09 Oct 2019, 21:25

It has happened! Version 1.0.0 is released!

Read more about the good news here.

Thanks for all who helped playtest this and everyone who contributed translations.
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Re: Hedgewars (turn-based strategy) [1.0.0 RELEASE PARTY]

Postby Julius » 09 Oct 2019, 23:23

Awesome news :)
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Re: Hedgewars (turn-based strategy) [1.0.0 RELEASE PARTY]

Postby Lyberta » 10 Oct 2019, 07:13

Deleted.
Last edited by Lyberta on 01 Oct 2021, 07:04, edited 1 time in total.
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Re: Hedgewars (turn-based strategy) [1.0.0 RELEASE PARTY]

Postby Wuzzy » 10 Oct 2019, 14:33

I agree. It's already on our TODO list for a good amount of time. Don't worry, version 1.0.0 won't be the final version ever. But Hedgewars is good enough for version 1.0.0 in our opinion.

In the meanwhile, you could go to the settings, enable fullscreen and reduce the resolution. Yeah, I know, that sucks. But at least the GUI becomes larger.
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Re: Hedgewars (turn-based strategy) [1.0.0 RELEASE PARTY]

Postby GunChleoc » 11 Oct 2019, 20:41

Congratulations!
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