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CPU~Dual core Intel Core i5-2410M (-MT-MCP-) speed/max~808/2900 MHz Kernel~4.18.0-25-generic x86_64 Up~26 min Mem~1360.0/3846.7MB
On Windows.
Default driver don't support OpenGL 3.3. But they say that technically GPU itself can make it (on Mac for example). 1) I downloaded experimental drivers from here (https://www.catalog.update.microsoft.com/Search.aspx?q=9.17.10.4459) - did not help. 2) I tried to use open MESA drivers as described here (with changes of course) - https://community.citra-emu.org/t/force-opengl3-3-on-intel-hd-graphics-3000-windows/14122 - did not help 3) I tried to make fixes with Windows ADK as described here https://forums.intel.com/s/question/0D50P0000490V76SAE/i-need-opengl-for-hd-graphics-3000-under-win10?language=ru - did not help.
Probably i made something wrong, because i am no tech specialist and don't actually understand what i am doing, jusct copy&paste with a little bit common sense. Is there any way to allow OPenGl>3.3 at least for SupertuxKart alone?
On Linux
At first i installed MX Linux (Debian9 based). Games (Supertuxkart, Thimbleweed park) runs, but i experience freezes every 3 minutes on 5 seconds . Screen image just stops, freeze. I changed kernel - no effect. I changed modesetting to intel drivers in MX Linux settings - no effect. I downgraded MESA from 18.2.6 to 13.0.6 and it allowed to make this freezes much-much more rare, but still they exist.
I installed Ubuntu 18.04 in hope that it will change something, but unfortunately - no. More of it apllication even stops. I am rather newbie in Linux, just trying to do what i have read with google research. On Ubuntu i understood that i should look in Terminal. Sometimes terminal don't give any errors while freeze, but sometimes it gives this
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i965: Failed to submit batchbuffer: Input/output error
or in context
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[verbose ] RaceManager: Nb of karts=8, ghost karts:0 ai:7 players:1
[info ] Track: Overall scene complexity estimated at 755
[info ] ShaderFilesManager: Compiling shader: /home/cat/games/supertuxkart-1.0-linux/data/shaders/sky.vert
[info ] ShaderFilesManager: Compiling shader: /home/cat/games/supertuxkart-1.0-linux/data/shaders/sky.frag
[warn ] SFXManager: Throttling sfx - queue size 181
[warn ] SFXManager: Throttling sfx - queue size 181
[warn ] SFXManager: Throttling sfx - queue size 181
[warn ] SFXManager: Throttling sfx - queue size 181
[warn ] SFXManager: Throttling sfx - queue size 181
[warn ] TrackObjectManager: Object not found : stklib_fitchBarrel_a_main_proxy.001::stklib_fitchBarrel_a_sandExplosion
[warn ] MusicOgg: Music not playing when it should be. Source state: 4116
i965: Failed to submit batchbuffer: Input/output error
Scripting engine was not cleared properly.
AL lib: (EE) alc_cleanup: 1 device not closed
Also i noticed that sometimes while freeze CPU level in system monitor drops to zero.
More detailed Graphics:
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Graphics: Card: Intel 2nd Generation Core Integrated Graphics Controller
Display Server: x11 (X.Org 1.20.4 ) driver: i915
Resolution: 1366x768@60.00hz
OpenGL: renderer: Mesa DRI Intel Sandybridge Mobile
version: 3.3 Mesa 19.0.2
... On Windows now it is hard to play because of low FPS on many maps. And on Linux, while FPS is much higher freezes are very annoying. Easiest way to reproduce freeze is to start playing football on Los-DUnas map. With fresh MESA it will freeze every 20 seconds, with Mesa 13 game take 20-40 minutrs to expirience freeze, but while playing online it still annoys very much .
I will be glad to receive any advice. Sorry if this post is offtopic for this forum.