Alzter grumbles:
• Most of the issues from 0.3.0 persist into 0.6.0 which was released TWELVE YEARS later.
• Most of the art created past Milestone 1 is inconsistent quality wise. The forest world is an ugly repetitive mess and all the new enemies are either edits of the Milestone 1 ones or ugly new ones. Some of the new art is messy, it looks blurry and doesn’t have strong shapes or shading. The rotation and scale tools are used way too heavily to look good, and don’t qualify as proper animation. A lot of it looks ugly and all of it needs replacing. Unfortunately, nobody will get around to doing that, so we’re just stuck with rushed, ugly art for a lot of the game’s art assets. Zeekling and ghost tree are literally taken from draft sketches and look horrible. This is what happens when you want to make something but don’t have the skills or time necessary, resulting in what we have now, and since we don’t have anyone to fix it we’re stuck with it.
• The forest world is also a mess. It feels rushed and scrappy and doesn’t match the quality of Icyisland. A lot of the gimmicks weren’t properly implemented and recently have either been scrapped or kept but continue to be unpolished (keys, wind, carriables, climbables). The forest world is repetitive and the tileset looks the same throughout nearly every level. Cave and ghost forest tiles are edits of the normal ones and most of the forest tiles look blurry and muddy. Overall very unappealing. The new forest worldmap is a good start, hopefully the level tiles are updated too but I’m not counting on it since it could mean having to fix every forest level to accommodate and we’re short of willing devs/artists.
• Physics are also a mess. Carriable blocks randomly unstack and clip through the floor on occasion. (Hopefully fixed in latest version, finally!) Climbing is difficult because you fall of the climbable if you touch the edge of it and jumping off the climbable gives you barely any upward momentum. (They fixed ladder jump height in latest nightly, also finally!) I would rather we copy NSMB’s climbing physics as opposed to making our own only for it to fall flat on its face. Practically all the M2 gimmicks (wind, climbing, switches, carriables) are terribly implemented, aren’t fun and don’t work well with the already bad physics engine.
• Swimming and sliding have been constantly suggested to be added and concepted for SuperTux throughout the years and yet absolutely nothing has been implemented and likely never will. Water does absolutely nothing and it doesn’t make sense that it doesn’t affect Tux.
• The time it takes to walk between No More Mr Ice Guy and The Crystal Mine is too long, same applying with walk between The Crystal Mine and A new Location, and there’s no worldmap or way to travel between worlds quickly.
• Level names misuse capital letters at the start of words. (Unless that’s intentional?)