Ugly tiles thread

Re: Ugly tiles thread

Postby Random Paradox » 21 Jun 2019, 14:57

WeLuvGoatz {l Wrote}:I'd be willing to create a sprite where after a while of not moving, Tux gets angry and stares at the screen, waving to the player angrily to get the player's attention and start moving again.

{l Code}: {l Select All Code}
import random
class Rami:
  """This is Rami, also known by his nickname, Random Paradox."""
  def is_awake():
    return bool(random.getrandbits(1))
  if is_awake() == true:
Random Paradox
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Re: Ugly tiles thread

Postby theXman63 » 04 Jul 2019, 06:31

you mean rocks n' daimonds?
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Re: Ugly tiles thread

Postby Nickerson Romero » 10 Nov 2019, 18:25

hey my dawn_hill_para_blur background is back in the mountains there comes the bottom of trees
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Re: Ugly tiles thread

Postby gwater » 30 Dec 2019, 15:06

Hey Yo. I'm the person that did a bunch of this ugly art. I need to add one piece of context, ST levels at the time were under heavy development, we just got 3 sections of background (bottom|middle|top). At the time, there was no transition between the three backgrounds, it was a stark line. I was just trying to blend the new backgrounds at the time : -)

ST Forest World #2020
Super Tux - Forest World 2020
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Re: Ugly tiles thread

Postby BlasterMaster » 21 Jan 2020, 06:44

Thanks for the context. This thread is in no way meant to slam anyone's art btw. Also, I would put some of my older art in this thread too. :D
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Re: Ugly tiles thread

Postby Alzter » 22 Jan 2020, 07:02

Hoo boy, you should see some of my old walrus art for the game, or my concepts to expand on a rejected feature
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Re: Ugly tiles thread

Postby gwater » Yesterday, 00:17

I love this thread - especially because a lot of this bad art is mine : -) At the time, I was personally was trying to figure out how the backgrounds worked, support for top|middle|bottom background was newly added and I was attempting to blend stuff together so all three backgrounds would at least line up. Yes, most of these backgrounds are total poop. I challenge anyone to try to match Grumble's style - his work is beautiful and world-class, which makes it so hard to work up against. I was having so much fun making bad art - sorry for the pain I've caused.

Regarding all the bad art backgrounds, I'm going to see if I can address some of the bad stuff that I dropped in. After many years, I just got dev access back to the current branch. I'll be doing some cleanup commits soon. We can remove or replace, it's up to the arcade mob that is currently running the shots. I'm going to post another thread to discuss this more in details, specifically forest related stuff. I'm working on some new updates that hopefully will help add some consistency + new fun to the game.

There's a lot of activity recently, some really good stuff being worked on by others - it's crazy how big and old this game is.
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Re: Ugly tiles thread

Postby gwater » Yesterday, 00:21

Ha ha - I basically said the same thing twice here, I didn't think my first post worked so I replied a second time days later with just about the same comment.

( I though Nolok ate my post the first time round. Nolok is bad like that.)
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Re: Ugly tiles thread

Postby Serano » Yesterday, 09:37

@gwater: I can only speak for myself, but I love your new forest tiles. If not for the forest, it could also be used for world 3, because of the totems, which would fit in a tropical forest as well. Or simply for variation. ;)
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