fluffrabbit {l Wrote}:... that last track looks amazing. I'm seeing stuff from all over the Middle East there, and it has an epic feel indeed. Though I imagine texturing would be a small nightmare.
fluffrabbit {l Wrote}:That's a lot of imagery and a very ambitious plan for a track. What you've modelled already looks epic, so adding onto that would be even more epic I suppose. I think it could almost work as a standalone game without the racing element, there is just so much area to explore.
However, due to a lack of clarity about the goals of the developers, I simply paused all the projects because, as you can see, my tracks (mine and my brother's) are too complex graphically and I don't like the idea to waste my time taking years of work for nothing.
Alayan {l Wrote}:There is always less interest in stubs than in track projects which can be tested. It may also be better practice to aim for doing some good addons then with the experience learned try to get a track included in the main release.
Alayan {l Wrote}:I'm very interested by your desert track project, it could potentially be a good Shifting Sands replacement. I like the oil field idea.
It's hard to judge that project without being able to drive around to get a better idea, however ; even if models/textures are unfinished it is very useful to assess potential gameplay issues/improvements.
GeekPenguinBR {l Wrote}:I will try to release a drivable track in this first semester, but, at first, a plain, flat Driveline, with the only purpose to get some feedback about the shape itself: the sharpness or smoothness of curves, the length of the track and each sector, the visibility of the main objects, etc., because it seems easier to model the terrain after putting all the ups and downs of the characters relief of a desert.
Stay tuned, because I plan to release a testable track as soon as possible.
Ludsky {l Wrote}:I'm agree with Alayan. Your better project is the desert track. It will be great if it can replace the actual and old Shifting Sands.
After I'm interesseted by your Soviet project but perhaps change the direction for the new Russia project.
QwertyChouskie {l Wrote}:While we're taking about new tracks, Sven's WIP Snow Peak replacement: https://www.youtube.com/watch?v=BxwwVl6ShfE
krash {l Wrote}:Followup question, are the supertuxkart creators trying to keep the number of official tracks below a certain limit?
Otherwise maybe new and old could co-exist?
Worldblender {l Wrote}:Now that my school semester is over, I may try my hands on revamping existing tracks, whether they're former official tracks, or addons made for older STK versions.
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