I've been wasting some of my time playing those new cell phone games. One thing I payed attention to is the whole Marketing Concept they use to let people know about new stupid cell phone games. Right now, the biggest problem in free software seems to be there are a lot of free software games in development, but no one knows about it. The developer eventually just gives up and the dead project sits somewhere never to be heard from again.
I think that we should turn to the dark side of the marketing force.
So, to begin with I will list the stuff cell phone games do to market themselves and how we could apply that to free software games.
1. Characters - Free software has Tux and Battle for Wesnoth, we should make stupid games based on things like this such as minesweeper using battle for Wesnoth art and market it as a revolutionary new game. Whenever people look up stuff like Tux, it should come up with a list of several different tux games in each genre.
2. In game ads. Instead of you know, paying for ads in games, we should just add more ads for either completed games or games in progress on the title screen, or shortly after you start each game. So, like the normal title screen usually has things like game modes, load, select your character etc. It should also have a list of several other cool free software games you never heard of it. They don't even have to be playable, (ideally they should compile and run, but even if it just redirects to a website with some concept art and coming soon it would be an improvement. And before you say we should have patch to take ads out, you have to think of marketing as a service, now you know about all the stuff you didn't know you needed.
So between number 1 and 2 we should be able to develop a lot of games and let people know of their existence, as well as get new developers to join partly done projects.