onpon4 {l Wrote}:Seeing a TAS of ReTux would really make my day.
Julius {l Wrote}:and yay for using peertube!play.
Julius {l Wrote}:but since bot matches are so random it is really speed-running?
As a result you see crazy optimized speed-runs for these games, which simply doesn't seem possible with random bot play.
Lyberta {l Wrote}:drummyfish {l Wrote}:including the OS (completely free distro)
Wow, I didn't watch the video but, did you get any FPS? I don't know of any GPU that runs in free distros, when I tried Red Eclipse without blobs, I only got 3 fps on my 4 GHz 8 core CPU.
Lyberta {l Wrote}:Wow, I didn't watch the video but, did you get any FPS?
onpon4 {l Wrote}:the majority of the work going into the TAS is going to be luck manipulation
AFAIK that is completely free, right? No non-free repositories enabled of course.
lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 4th Generation Core Processor Family Integrated Graphics Controller (rev 06)
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760] (rev a1)
glxinfo | egrep "OpenGL vendor|OpenGL renderer"
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
onpon4 {l Wrote}:You can't use both at once
XGenGamer {l Wrote}:Some games I am interested in speedrunning are Mario and Luigi Superstar Saga and Pokemon Mystery Dungeon Explorers of Time/Darkness. What I am looking for in a speedgame is something that can be completed fast and has a active and moderately sized community.
onpon4 {l Wrote}:You can't use both at once; the Nvidia card is in, so that's what's used. You'd have to physically pull the Nvidia card out to use the integrated graphics.
sudo prime-select intel
I only could get stable FPS in Xonotic on ~max settings when I upgraded to Ryzen 7 2700X and Radeon RX 590.
This is an OT rant, possibly for another thread: I think all this graphics and GPU hype is doing no good. There should be at most one GPU in a typical computer -- graphics would be completely okay to stay at the level of PS1, with the focus on good art and efficient design (example: Crash Bandicoot), and most games should therefore run fine with just a software renderer. Proprietary gaming is setting completely opposite direction of course, but maybe in libre games we shouldn't try to compete, but instead lean more towards the opposite, the healthy way. I am currently working on a SW renderer I'd like to utilize for this purpose in my future games. Once it's in a presentable state, I'll create a thread and we can discuss this in more depth.
onpon4 {l Wrote}:An interesting thought is that if a game were to not use raster-based textures, it wouldn't have that particular problem. I don't know how well vector-based textures work, but if it did work well for a particular game, that would be really nice. Then when you got too close to an object it wouldn't suddenly look like a horrible blur, it just wouldn't gain any extra detail.
Of course, I've never worked on 3-D games before though, so I'm kind of talking about something out of my league.
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