Big Tree for Worldmap

Big Tree for Worldmap

Postby WeLuvGoatz » 20 Feb 2019, 01:21

Hello SuperTux community, I've made a 3rd tree variant for the forest worldmap that you can use. It's bigger than the normal trees and can possibly be used near a level that takes place in the treetops. I hope you enjoy, as this is my first art piece, and be sure to tell me your opinions on it!
Attachments
Screenshot_20190219-161713.png
example in game
bigtree.png
bigtree.png (29.96 KiB) Viewed 9983 times
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby BlasterMaster » 20 Feb 2019, 02:39

Here's the concept art I put on the riot chat.
Attachments
Cloud types.png
This is what I was thinking.png
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby RustyBox » 20 Feb 2019, 09:09

I really like the concept art of the inside of a tree and I’d say it’s a necessary part that has to be added to the game. When it comes to leaves for such trees I had the idea of having a leaf pattern in general that can be used for a top aligned background and it could also be used for thinner tree stems, making it feel more like Tux is inside a forest.
SuperTux Level+Worldmap Designer, Artist and Story Writer
User avatar
RustyBox
 
Posts: 151
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 20 Feb 2019, 18:07

Here's what it would really look like in-game:
Attachments
Screenshot_20190220-085626.png
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby BlasterMaster » 21 Feb 2019, 06:13

A more finalized piece.
Attachments
giant tree.png
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby RustyBox » 21 Feb 2019, 13:36

@BlasterMaster you think it would be possible to make these as tiles? Having it as decals would be limiting when it comes to level design and gameplay, imo. Looks great btw. Maybe a bit too shiny though.
SuperTux Level+Worldmap Designer, Artist and Story Writer
User avatar
RustyBox
 
Posts: 151
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Big Tree for Worldmap

Postby BlasterMaster » 21 Feb 2019, 16:56

I think I could turn them into tiles.
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 21 Feb 2019, 18:15

This website can help you with the tile format:
http://supertux.lethargik.org/wiki/Tile
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 21 Feb 2019, 23:19

Hi everyone, I've fixed it up a little bit, by making the shadow more consistent and removing some crumbs I found. If this gets added to the game, it will be a decal. I'd especially want to know what @RustyBox thinks of this tree, as he seems to be the lead artist of the game.
Attachments
bigtree.png
bigtree.png (26.38 KiB) Viewed 9821 times
Screenshot_20190221-141526.png
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby Serano » 22 Feb 2019, 14:43

The tree looks good to me. Like tobbi said: "Can you do pull requests?" ;)
SuperTux Team Member
User avatar
Serano
 
Posts: 235
Joined: 21 Sep 2014, 08:17

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 22 Feb 2019, 16:07

I'll make one once I've finished editing all the forest assets I'm trying to do. My list right now is:

Worldmap Tree [finished]
Forest Grass [Partially Finished]
Forest Dirt
Forest Spikevines
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby Alzter » 28 Feb 2019, 03:47

I feel like the tree looks a bit basic being made out of mostly circular and rectangular shapes, with not much shading or shape detail. I suggest adding some branches, some more shadows and highlights (light source is at the front top left fyi) and making the shadow directly below the tree. Take inspiration from Jason (BlasterMaster)'s trees.
User avatar
Alzter
 
Posts: 330
Joined: 01 Apr 2016, 10:18

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 28 Feb 2019, 05:19

I'll come back to this eventually, when I have the motivation for SuperTux stuffs mind
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 28 Feb 2019, 05:30

I based it off of the other worldmap tree images, but they could use some work aswell...
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby manuel » 28 Feb 2019, 12:05

A giant tree doesn't have to be based too close off of the other trees, especially when there's only one tree of its type. It's a big tree and that's special. Then there's no problem in making it look special as well.
manuel
 
Posts: 190
Joined: 19 Sep 2017, 09:03

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 03 Mar 2019, 18:48

I am working on fixing some of the shade/shadows, but isn't SuperTux supposed to be a fun, cartoon-y game, with kindof cartoony graphics? I'll add highlights and more shading for sure tho. :)
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby BlasterMaster » 04 Mar 2019, 20:36

This is sort of like what I was thinking. If you want, you could use this as inspiration.
Attachments
Let this be your insperation.png
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 04 Mar 2019, 21:49

I will consider this as inspiration, but I don't really think this fits. Also, GIMP is broken for me for right now so I might have to take a break from making art (at least for a few days). :( :( Also, what is that red shiny thing?
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby BlasterMaster » 04 Mar 2019, 22:02

This wasn't intended to look exactly like the game's style. The red shiny thing was merely an uncompleted level.
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby WeLuvGoatz » 05 Mar 2019, 00:25

Oh, okay. :) :)
No.
User avatar
WeLuvGoatz
SuperTux Moderator
 
Posts: 232
Joined: 23 May 2018, 19:15

Re: Big Tree for Worldmap

Postby Alzter » 10 Mar 2019, 00:26

Dude, that tree is awesome. It'd be cool if there was a treetops level that used that tree as a worldmap icon.
User avatar
Alzter
 
Posts: 330
Joined: 01 Apr 2016, 10:18

Re: Big Tree for Worldmap

Postby RustyBox » 30 May 2019, 21:35

@BlasterMaster Looking at https://forum.freegamedev.net/viewtopic ... 413#p83484: Mind if I ask whether or not you would be still working on that?
SuperTux Level+Worldmap Designer, Artist and Story Writer
User avatar
RustyBox
 
Posts: 151
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Big Tree for Worldmap

Postby BlasterMaster » 08 Aug 2019, 22:44

Well, I haven't really been able to get around to it. But, I'm willing to give it a shot. I'll draw up some concept art soon.
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Re: Big Tree for Worldmap

Postby RustyBox » 08 Aug 2019, 22:50

Thanks. :)
SuperTux Level+Worldmap Designer, Artist and Story Writer
User avatar
RustyBox
 
Posts: 151
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Big Tree for Worldmap

Postby BlasterMaster » 09 Aug 2019, 15:45

So, Here's my idea.
Attachments
Big Tree.png
You love goats, not me.
User avatar
BlasterMaster
 
Posts: 248
Joined: 26 Dec 2016, 23:04

Who is online

Users browsing this forum: No registered users and 1 guest

cron