Canyon42 track final version

Canyon42 track final version

Postby rubberduck » 06 Feb 2019, 18:26

I finished my track canyon42 now, which is a military area like area 51 in a canyon.


https://platen-software.de/sebastian/canyon42_final.zip

canyon42_final_1.jpg

canyon42_final_2.jpg

canyon42_final_3.jpg

canyon42_final_4.jpg

You can find the development topic here: https://forum.freegamedev.net/viewtopic.php?f=18&t=8214
working on a new sokoban inspired game in godot:
https://notabug.org/rbduck/Duoban
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Re: Canyon42 track final version

Postby GeekPenguinBR » 06 Feb 2019, 19:33

Congrats!
Your track looks nice. The colours are beautiful and the path is fun to drive on. Although it's a 100 MB file, I believe that someone can work on it to reduce the final file size by resizing the resolution of some textures.

I really like this track. The thematic, the environment, the light and every else more. I still think that the tent is small compared to the size of the Jeep, but it's just my opinion. Anyway, my criticism is always positive. I know how many hours you need to spend to reach a final result like this.

Good job!
Last edited by GeekPenguinBR on 12 Feb 2019, 20:02, edited 2 times in total.
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Re: Canyon42 track final version

Postby Ludsky » 06 Feb 2019, 21:00

Very good Job ;) I like it :)
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Re: Canyon42 track final version

Postby Alayan » 12 Feb 2019, 19:04

Definitely better than several official STK tracks, congrats for the nice addon.
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Re: Canyon42 track final version

Postby Mr.XX99 » 12 Feb 2019, 23:10

Congratulations to the finished track :)

I also like how you made the cable as the startline, but there is a small issue with that:
sometimes a basketball is not able to fit under it and will explode on the cable.
Here is a short video demonstration:
https://youtu.be/BegXZxnUX40
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Re: Canyon42 track final version

Postby tempAnon093 » 15 Feb 2019, 23:46

Very good track. Do you plan to add it to the add-ons repository? That way it can be downloaded in-game.
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Re: Canyon42 track final version

Postby QwertyChouskie » 15 Feb 2019, 23:51

That's the plan, but there's a bug in stk-addons that prevents this. We're just waiting for leyyin to fix it.
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Re: Canyon42 track final version

Postby gsbhasin123 » 29 Sep 2019, 22:43

QwertyChouskie: I'm trying to upload it now, but it won't let me.
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Re: Canyon42 track final version

Postby QwertyChouskie » 04 Oct 2019, 02:29

Yeah, the bug still isn't fixed... Maybe ask Benau to add it into the main game, would probably be quicker :P
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Re: Canyon42 track final version

Postby theodorepringle » 17 Oct 2019, 11:27

There's one egg in Intermediate that can be seen in the game, but seems impossible to reach unless I'm missing something:

Canyon42.jpg
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Re: Canyon42 track final version

Postby Lev2006 » 01 Nov 2019, 08:21

Mr.XX99 {l Wrote}:sometimes a basketball is not able to fit under it and will explode on the cable.

It often happens in Scotland, for example.
Hi! I'm fan of SuperTuxKart. Visit my page in STK: https://online.supertuxkart.net/users.php?user=Lev2006
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Re: Canyon42 track final version

Postby Mr.XX99 » 02 Nov 2019, 12:40

Lev2006 {l Wrote}:
Mr.XX99 {l Wrote}:sometimes a basketball is not able to fit under it and will explode on the cable.

It often happens in Scotland, for example.


Yes several tracks have problems with that. I tracked some in the following issue:
https://github.com/supertuxkart/stk-code/issues/3753
Playing SuperTuxKart on my Windows 10 Laptop, my mobile phone and on my Anroid TV :)
(profile picture from John Tuggle URL: https://www.flickr.com/photos/22565768@N04/4454921691 License: https://creativecommons.org/licenses/by/2.0/ picture was edited by me)
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