Canyon42 track final version

Canyon42 track final version

Postby rubberduck » 06 Feb 2019, 18:26

I finished my track canyon42 now, which is a military area like area 51 in a canyon.


https://platen-software.de/sebastian/canyon42_final.zip

canyon42_final_1.jpg

canyon42_final_2.jpg

canyon42_final_3.jpg

canyon42_final_4.jpg

You can find the development topic here: https://forum.freegamedev.net/viewtopic.php?f=18&t=8214
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Canyon42 track final version

Postby GeekPenguinBR » 06 Feb 2019, 19:33

Congrats!
Your track looks nice. The colours are beautiful and the path is fun to drive on. Although it's a 100 MB file, I believe that someone can work on it to reduce the final file size by resizing the resolution of some textures.

I really like this track. The thematic, the environment, the light and every else more. I still think that the tent is small compared to the size of the Jeep, but it's just my opinion. Anyway, my criticism is always positive. I know how many hours you need to spend to reach a final result like this.

Good job!
Last edited by GeekPenguinBR on 12 Feb 2019, 20:02, edited 2 times in total.
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Re: Canyon42 track final version

Postby Ludsky » 06 Feb 2019, 21:00

Very good Job ;) I like it :)
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Re: Canyon42 track final version

Postby Alayan » 12 Feb 2019, 19:04

Definitely better than several official STK tracks, congrats for the nice addon.
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Re: Canyon42 track final version

Postby Mr.XX99 » 12 Feb 2019, 23:10

Congratulations to the finished track :)

I also like how you made the cable as the startline, but there is a small issue with that:
sometimes a basketball is not able to fit under it and will explode on the cable.
Here is a short video demonstration:
https://youtu.be/BegXZxnUX40
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Re: Canyon42 track final version

Postby tempAnon093 » 15 Feb 2019, 23:46

Very good track. Do you plan to add it to the add-ons repository? That way it can be downloaded in-game.
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Re: Canyon42 track final version

Postby QwertyChouskie » 15 Feb 2019, 23:51

That's the plan, but there's a bug in stk-addons that prevents this. We're just waiting for leyyin to fix it.
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Re: Canyon42 track final version

Postby gsbhasin123 » 29 Sep 2019, 22:43

QwertyChouskie: I'm trying to upload it now, but it won't let me.
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Re: Canyon42 track final version

Postby QwertyChouskie » 04 Oct 2019, 02:29

Yeah, the bug still isn't fixed... Maybe ask Benau to add it into the main game, would probably be quicker :P
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Re: Canyon42 track final version

Postby theodorepringle » 17 Oct 2019, 11:27

There's one egg in Intermediate that can be seen in the game, but seems impossible to reach unless I'm missing something:

Canyon42.jpg
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Re: Canyon42 track final version

Postby Lev2006 » 01 Nov 2019, 08:21

Mr.XX99 {l Wrote}:sometimes a basketball is not able to fit under it and will explode on the cable.

It often happens in Scotland, for example.
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Re: Canyon42 track final version

Postby Mr.XX99 » 02 Nov 2019, 12:40

Lev2006 {l Wrote}:
Mr.XX99 {l Wrote}:sometimes a basketball is not able to fit under it and will explode on the cable.

It often happens in Scotland, for example.


Yes several tracks have problems with that. I tracked some in the following issue:
https://github.com/supertuxkart/stk-code/issues/3753
Playing SuperTuxKart on my Windows 10 Laptop, my mobile phone and on my Anroid TV :)
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