2D Game engine

2D Game engine

Postby Vailor1 » 20 Jan 2019, 19:03

Hello everyone,

first of all I'm not a native english speaker, so excuse any grammar or vocabulary mistakes.

I would like to introduce my little 2D game engine, which I have develop the last 2 years. The engine is called Divine, because I had no idea for a name. :)
The engine is written in C++ and uses OpenGL 3.3 for rendering and SDL2 as OS abstraction layer. The engine itself is under the zlib license and can be downloaded here https://bitbucket.org/Vailor/divine/src/master/

Features
  • node based rendering system
  • Obtain system informations about mounted partitions and the size of these, system memory, connected monitors and informations about the gpu like name, vendor and vram usage.
  • Crossplatform. The engine runs under Linux(Tested on Ubuntu), Windows and Android
  • The loading of images(Supported formats are .tga, .png, .jpg, .bmp). These formats are extensible via callback registration.
  • Rendering truetype fonts

And more features followed in the future like a gui and an audio interface.

I hope I have post all informations and you understand my english ;). I'm open for any feedback.

Best regards
Vailor1
 
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