it always crashes and i checked stdout.log
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[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/replay/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/ttf/'.
[info ] [FileManager]: Asset 14 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'et'.
[verbose ] translation: GetLocaleInfo tryname returns 'EE'.
[verbose ] translation: Env var LANGUAGE = 'et_EE'.
[verbose ] translation: Language 'Estonian (Estonia)'.
[info ] IrrDriver: OpenGL version: 4.3
[info ] IrrDriver: OpenGL vendor: NVIDIA Corporation
[info ] IrrDriver: OpenGL renderer: GeForce GT 530/PCIe/SSE2
[info ] IrrDriver: OpenGL version string: 4.3.0 NVIDIA 388.73
[info ] GLDriver: ARB Buffer Storage Present
[info ] GLDriver: ARB Base Instance Present
[info ] GLDriver: ARB Draw Indirect Present
[info ] GLDriver: ARB Compute Shader Present
[info ] GLDriver: ARB Arrays of Arrays Present
[info ] GLDriver: ARB Texture Storage Present
[info ] GLDriver: ARB Texture View Present
[info ] GLDriver: ARB Image Load Store Present
[info ] GLDriver: ARB Shader Atomic Counters Present
[info ] GLDriver: ARB Shader Storage Buffer Object Present
[info ] GLDriver: ARB Multi Draw Indirect Present
[info ] GLDriver: EXT Texture Compression S3TC Present
[info ] GLDriver: ARB Texture Compression RGTC Present
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Explicit Attrib Location Present
[info ] GLDriver: EXT Texture Filter Anisotropic Present
[info ] GLDriver: Geometry Shaders Present
[info ] GLDriver: ARB Texture Swizzle Present
[info ] GLDriver: ARB Pixel Buffer Object Present
[info ] GLDriver: ARB framebuffer sRGB Present
[info ] ShaderBasedRenderer: Preloading shaders...
[info ] SharedGPUObjects: Hardware Skinning enabled, method: TBO, max bones: 1024
[info ] ShaderFilesManager: Compiling shader : object_pass.vert
[info ] ShaderFilesManager: Compiling shader : object_pass1.frag
[info ] ShaderFilesManager: Compiling shader : splatting.frag
[info ] ShaderFilesManager: Compiling shader : skinning.vert
[info ] ShaderFilesManager: Compiling shader : transparent.frag
[info ] ShaderFilesManager: Compiling shader : coloredquad.vert
[info ] ShaderFilesManager: Compiling shader : coloredquad.frag
[info ] ShaderFilesManager: Compiling shader : screenquad.vert
[info ] ShaderFilesManager: Compiling shader : tonemap.frag
[info ] ShaderFilesManager: Compiling shader : passthrough.frag
[info ] ShaderFilesManager: Compiling shader : alphatest_particle.vert
[info ] ShaderFilesManager: Compiling shader : alphatest_particle.frag
[info ] ShaderFilesManager: Compiling shader : simple_particle.vert
[info ] ShaderFilesManager: Compiling shader : simple_particle.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass.vert
[info ] ShaderFilesManager: Compiling shader : instanced_skinning.vert
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass1.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectref_pass1.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectref_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_unlit.frag
[info ] ShaderFilesManager: Compiling shader : instanced_normalmap.frag
[info ] ShaderFilesManager: Compiling shader : instanced_grass.vert
[info ] ShaderFilesManager: Compiling shader : instanced_grass_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectpass_spheremap.frag
[info ] ShaderFilesManager: Compiling shader : instanced_detailed_object_pass2.frag
[info ] STKTexManager: 3 thread(s) for texture loading, each capacity 16 MB.
[info ] ShaderBasedRenderer: Geometry will be rendered with indirect draw policy.
[info ] irr_driver: GLSL supported.
[info ] ShaderFilesManager: Compiling shader : texturedquad.vert
[info ] ShaderFilesManager: Compiling shader : texturedquad.frag
[info ] ShaderFilesManager: Compiling shader : uniformcolortexturedquad.frag
[info ] ShaderFilesManager: Compiling shader : colortexturedquad.vert
[info ] ShaderFilesManager: Compiling shader : colortexturedquad.frag
[info ] player_manager: A new players.xml file will be created.
[info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/grandprix/
[warn ] LayoutManager: Statically sized widgets took all the place!!
[error ] StackTrace: SuperTuxKart crashed!
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Call stack:
gamepad_device.cpp:GamePadDevice::isButtonPressed:97
input_manager.cpp:InputManager::input:945
event_handler.cpp:GUIEngine::EventHandler::OnEvent:239
cirrdevicestub.cpp:irr::CIrrDeviceStub::postEventFromUser:226
cirrdevicewin32.cpp:irr::SJoystickWin32Control::pollJoysticks:495
cirrdevicewin32.cpp:irr::CIrrDeviceWin32::run:1564
irr_driver.cpp:IrrDriver::update:1758
main_loop.cpp:MainLoop::run:242
main.cpp:main:1805
exe_common.inl:__scrt_common_main_seh:283
BaseThreadInitThunk
RtlUserThreadStart
i don't know why it crashes and i only use keyboard and mouse with no gamepad plugged