Performances and testing report

Performances and testing report

Postby rudy85 » 17 Nov 2010, 20:41

"Is this message could be sticked"

Hello everyone, :D

I'm searching to estimate lower config for STK

It would be great if you send here your computer config ( the lowest, if you have many computers )
and your feelings about test you've done
what are you thinking about differences between 0.6 and 0.7 ( Flexibility fluidity speed performances )

:think:
Please doing comparison test (eg: with same tracks with same characters )
Please sending report of the maximum number of character included in same track until computer turn slower
You could tell us about multiplayer game
You could testing with different screen diplay

Thanks for helping
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Re: Performances and testing report

Postby rudy85 » 17 Dec 2010, 12:43

All my test will be with animation and visual effects

RADEON 9600 SERIES (RV360)
AMD Sempron 3000+ (1.8 ghz)
Ram 512Mo

STK-0.7-RC2 Secret garden (most poly) 800x600 1 Player / 5 Ai --------- Passed ;)
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Re: Performances and testing report

Postby Auria » 17 Dec 2010, 17:46

NVIDIA GeForce 9400M
Core2Duo 2GHz
4GB of RAM

I generally have between 50 and 110 FPS
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Performances and testing report

Postby asciimonster » 18 Dec 2010, 13:22

I noticed something odd: The last lap seems to have a lower frame rate. On some tracks the frame rate falls by a half. STK isn't the most light game out there, so the effect is really noticable.
I first thought it was a memory leak, but when I checked and saw the memory size did not increase significant. No matter what amount of laps, it's always the last that constitute a problem.

Version: 0.7 RC2
OS: Windows 7 - 32 bit
Graphics card: NVidia G100
Game resolution: 1680x1050
Mem: 4 Gb (Max usage when running STK: 20%-30%)
CPU: Intel E2220 64 bit (2x 2.4 GHz)

P.S. Yes, It's running a 32 bit OS on a 64 bit architecture... Stupid isn't it? (Can't help it though - don't have the CD :twisted: )
asciimonster
 
Posts: 375
Joined: 03 Dec 2009, 18:24

Re: Performances and testing report

Postby horace » 18 Dec 2010, 13:38

how can i turn on the fps display?
and can the poly count be displayed somehow? since it's kind of hard to tell in blender how much polygons the exported result will have.
horace
 
Posts: 94
Joined: 21 Jan 2010, 16:32

Re: Performances and testing report

Postby Arthur » 18 Dec 2010, 15:07

horace, you can turn on FPS display by pressing (and I have to hold it down for a bit) F12. There you can also see number of triangles in KTris (thousands of triangles). Note that if you use many karts, this will affect the numbers quite a lot - 160 karts at once is not recommended (yes, I've tried). ;)
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: Performances and testing report

Postby asciimonster » 18 Dec 2010, 15:17

I got FPS on, but I have trouble interpreting it. What does 9/22/32 mean?
The unstable-top-speed bug wasn't fixed by RC2 though.
asciimonster
 
Posts: 375
Joined: 03 Dec 2009, 18:24

Re: Performances and testing report

Postby Arthur » 18 Dec 2010, 15:33

9 is lowest FPS, 22 current FPS and 32 highest.
Weird, for me it seems to be fixed - at least the engine sound is stable (into incredible boredom though).
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: Performances and testing report

Postby horace » 18 Dec 2010, 15:34

i guess it's min / current / max.
min / current / max would be nice for the ktris too.

edit: oh, posted at the same time. :)
Last edited by horace on 18 Dec 2010, 15:48, edited 1 time in total.
horace
 
Posts: 94
Joined: 21 Jan 2010, 16:32

Re: Performances and testing report

Postby Arthur » 18 Dec 2010, 15:36

Correct. ;)
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: Performances and testing report

Postby rudy85 » 18 Dec 2010, 18:48

rudy85 {l Wrote}: send here your computer config ( the lowest,
Please ;)
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Re: Performances and testing report

Postby hiker » 19 Dec 2010, 11:04

asciimonster {l Wrote}:The unstable-top-speed bug wasn't fixed by RC2 though.

Uneven speed is indeed not fixed (though the problem with the sfx is).

The camera was designed incorrectly, and there is no easy fix for it (as far as I could see) - it needs a complete new camera design :( Since it only affects a certain range of hardware (i.e. where the frame rates drop to below 20 fps), we decided to leave this unchanged for now and don't delay the release because of that.

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Re: Performances and testing report

Postby rudy85 » 20 Dec 2010, 12:02

Test on :
Pentium II 350 Mhz 256 Mo
Carte Graphique NVIDIA RIVA TNT

Too slow , game is not playable (Animation and 3D effects unactivated)
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Re: Performances and testing report

Postby STKRudy85 » 24 Dec 2010, 05:01

I found a computer witch corresponding to low config for STK 0.7 :

So here it is :
CPU : 1.25 GHz
Ram : 768 Mo
Graphic card : 128 Mo

Animation and special effects inactivated
Race on secret garden with 6 opponent
Maybe insufficient in multi-player game

:think:
It's a little too much ? What Hiker think about it ?
STK fan
User avatar
STKRudy85
 
Posts: 532
Joined: 23 Dec 2010, 03:00
Location: France

Re: Performances and testing report

Postby stked » 25 Dec 2010, 21:00

STKRudy85 {l Wrote}:I found a computer witch corresponding to low config for STK 0.7 :

So here it is :
CPU : 1.25 GHz
Ram : 768 Mo
Graphic card : 128 Mo

128 MB graphics card is low? I can run on 64 MB NVIDIA GeForce 4 Ti 4200 at full 60 fps at 800x600. I have faster CPU and more RAM though.
Gaming with Netbooks blog
gamingwithnetbooks.blogspot.com

STK editor website
stked.webs.com
User avatar
stked
 
Posts: 141
Joined: 07 Dec 2009, 16:42

Re: Performances and testing report

Postby STKRudy85 » 26 Dec 2010, 06:36

stked {l Wrote}:128 MB graphics card is low? I can run on 64 MB NVIDIA GeForce 4 Ti 4200 at full 60 fps at 800x600. I have faster CPU and more RAM though.


Yes, we're agree :

STKRudy85 {l Wrote}::think:
It's a little too much ? What Hiker think about it ?
STK fan
User avatar
STKRudy85
 
Posts: 532
Joined: 23 Dec 2010, 03:00
Location: France

Who is online

Users browsing this forum: Google [Bot] and 1 guest