xeno74 {l Wrote}:If I select nineteen karts, then some karts double. Could Beastie (Chuck) add to STK 0.7?
No, it's too late to add a kart to stk - besides, then we would still need (a lot of) additional karts to avoid doubles.
Cheers,
Joerg
xeno74 {l Wrote}:If I select nineteen karts, then some karts double. Could Beastie (Chuck) add to STK 0.7?
horace {l Wrote}:are 19 karts even possible without very low fps? for me it always gets very jerky then...
xeno74 {l Wrote}:Snow mountain:
There is a flying banana in front of the bridge:]
hiker {l Wrote}:xeno74 {l Wrote}:Snow mountain:
There is a flying banana in front of the bridge:]
Thanks, fixed.
Cheers,
Joerg
I am playing it now!!!! It is perfect
I recommend everyone to install it
horace {l Wrote}:{attachment removed}
here is the new version... i have added conveyor belts instead of zippers.
(you also should update the textures in the global texture directory, since i have included the bigger versions.)
the only things still missing are:
- i would disable fog on the skycube if this is possible somehow.
- maybe the sun should be made slightly brighter? it seems to be a bit darker than before but i am not sure.
edit:
- {l Code}: {l Select All Code}
<material name="canyon_conveyor_belt.png" zipper="Y" zipper-duration="2.0" zipper-max-speed-increase="8.0" zipper-fade-out-time="2.0" zipper-speed-gain="4.0"/>
maybe the conveyor belts should be made stronger like that? what is zipper-speed-gain?
edit2: no, that seems to be way too strong. but somehow i can't quite get the right settings... are those speed values multipliers or actual speeds? what are the values to achieve the old zipper behaviour?
Users browsing this forum: No registered users and 1 guest