The current gift package contains the level “Crystal Mine” by RustyBox. It’s the first official level to use the crystal cave tiles and supposed to connect Icy Island with Forest Island in a future release of SuperTux.
BlasterMaster {l Wrote}:I'd imagine it'd look something like this.
BlasterMaster {l Wrote}:My favorite level is of course, "Counter Current" for its difficulty, and how it uses multiple maps. I like how you don"t know exactly where you"re going, it feels like an adventure. My second favourite is one that I think is called "Down the Rabbit Hole", I like that one for similar reasons. There should be more levels like that.
BlasterMaster {l Wrote}:They need more developers who are ready to pick up where the old ones left off, (Not saying they'd replace the old developers though) and bring a new energy that has been missing for awhile. We need people with motivation. Maybe that will also inspire the original devs, to come back.
I can see why nerfing it would be considered, seeing as how it's one of the hardest levels on the map, but I was thinking about making more levels difficult. The forest levels should be harder that the antarctic levels. Some of the forest level designs are well done, others are... uh... not. I still agree that it could be revamped though.Alzter {l Wrote}:I was thinking counter current should be slightly nerfed,
BlasterMaster {l Wrote}:[…] I was thinking about making more levels difficult. The forest levels should be harder that the antarctic levels. […]
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